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Re: WW II mod[message #275532] Fri, 11 March 2011 13:45 Go to previous messageGo to previous message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
The reason for shotguns existing is pretty much the high chance to hit due to the buckshot spreading out, making it easier to hit moving and / or small targets (well, it's not birdshot, but the effect is similar). Additionally, the many pellets create enough wounds (and shock) on any (naturally unarmored) game. Rifles of any type mostly fire hard-hitting rounds that accurately penetrate anything from body armour to massive skulls and thin walls. However, it's almost impossible for any hunter to pinpoint a flying duck. This in turn means shotguns should have an increased chance to at least partially hit using the spread's multiple projectiles, even without much aiming, dealing little damage per pellet with all pellets together being lethal, while any body armour, even flak jackets and thick clothing should drastically reduce the effect of the load.

I was always pretty pissed at the weakness of shotguns in JA2. Meanwhile, they have their -50% CTH penalty removed, but due to low range and relatively low damage with huge AP costs they're useless. A sawn-off with buckshot is no weapon for serious firefights across average distances of, say, 100-200m, where accurate rifles with the capability of killing when hitting really outshine everything. In close combat scenarios against unarmored targets they should get a clear bonus. Nevertheless, it has always been easier to hit with a proper rifle than with a shotgun and the damage was awfully low. Remember that buckshot is for killing (or lethally wounding) game by hitting vital spots. Rifles will do as well, so does slugshot ammo on shotguns, but hitting is harder.

Fix that by increasing the spread to accomodate for the short distances in JA2, change damage and AP costs (decrease the firing cost or give them less aiming clicks), make penetration ridiculously low like Glaser ammo (even muscle tissue and skin can stop the pellets in some cases). Then put these changes into 1.13 as well. =D

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