Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #268973]
|
Mon, 27 December 2010 00:21
|
|
MJOne |
  |
Messages:100
Registered:March 2010 Location: Sweden |
|
|
[color:#FF6600]MAM 2.4.5 - MJOne's Ammunition Mod - 2.4.5![/color]
VISIT THE HOMEPAGE!
-------------------------------------------------------------------------------------------------------------------------------------------------
This mod is made for JA2 1.13.4552
[color:#FF0000]Visit the homepage to read about the upcoming MAM 2.5 patch![/color]
Features
Calculated Values
- New Damage Values for every weapon ingame, calculated based on:
- Bullet Width
- Bullet Weight
- Bullet Speed
- Bullet Shape
- Bullet Type
- Barrel Length
- New Tumble Values for every caliber ingame, calculated based on:
- Bullet Width
- Bullet Weight
- Bullet Speed
- Bullet Shape
- Bullet Type
- New Penetration Values for every caliber ingame, calculated based on:
- Bullet Width
- Bullet Weight
- Bullet Speed
- Bullet Shape
- Bullet Type
- Calculated Range values for all weapons!
- Calculated OLD CTH values for all weapons!
- Calculated NCTH values for all weapons!
- Changed most one-handed smg's, to two handed!
- Future ammo addon support!
- Two new invisble ammotypes (JHP, JSP)
- Splitted errorenous ammotype AP/FMJ to AP and FMJ, AP IS NOT FMJ!
- Some attatchment tweaks!
- Possibility of ZERO damage for all calibers!
- All ammotypes now have correct divisor value! (Old buckshot = Damage/4 is now = Damage/9, divisior is equal to number of pellets shot)
- 50 weapons for the enemy to choose from, at every level of the game!
- Calculated price values for all weapons!
Overview
Here I will present the inner workings of the MOD. I have based all my formulas on extensive research and fiddled with them to suit the gameplay.
I have paid a lot of attention to the thing called Energy Transfer. I will explain that furter down.
All the vanilla ammotypes Ball, FMJ, AP, HP, Match, Glaser, Tracer, AET, Buckshot, etc have all been replaced by ammotypes based upon REAL data.
Instead of having one ammotype with one tumble and penetration value for all calibers, I have made SEVERAL ammotypes for EVERY caliber in game, let's have a look:
Ammotype ----- Penetration Multiplier ----- Penetration Divisor ----- Tumble Multiplier ----- Tumble Divisor
9x19mm FMJ ------------ 947 ------------------------- 1000 --------------------- 100 -------------------- 100 -----
9x19mm AP --------------- 38 -------------------------- 100 ----------------------- 80 -------------------- 100 -----
9x19mm HP ------------- 284 -------------------------- 100 ---------------------- 160 -------------------- 100 -----
.45 ACP FMJ ------------ 1350 ------------------------ 1000 --------------------- 100 -------------------- 100 -----
.45 ACP AP ---------------- 54 ------------------------- 100 ----------------------- 80 -------------------- 100 -----
.45 ACP HP -------------- 405 ------------------------- 100 ---------------------- 160 -------------------- 100 -----
Don't let the tumble value here fool you, the tumble characteristics of each caliber has already been multiplied into the overall damage.
This is not as realistic as I wanted it to be, but it will not confuse anyone:
For example, say you have a weapon that states that it does 10 in damage, but has a tumble value of 1.5,
that means it is actually doing 15 in damage, not the stated 10...
However, you still have different tumble for different ammo types:
FMJ = 1
AP = 0,8
HP = 1,6
Glaser = 2
AET = 1,2
LRN = 1,15
JHP = 1,4
JSP = 1,3
I will post some pictures here to prove to you that there is still a dramatic difference between the calibers performance:
Study this picture in-depth
Toggle Spoiler
First Column = Weapon name
Second Column = Damage on Flesh
Third and so on = Damage while wearing that armor rating
All damage is based on FMJ ammo;
Red cell color = High damage
Orange cell color = Medium damage
Yellow cell color = Low damage

Right click on image and show image or download it to view it in full resolution
FOREWORD
Damage is a complex thing in RL when it comes to ballistics. Humans are 60%-70% water, so pressure and "waves" will form in the body when struck by a strong force.
How that will affect the inner organs and the like is beyond JA2 engine. However, it is worth mentioning. We are not simple wood boards that bullet fly through.
Then there is shock, blunt trauma, bleeding, after effects, fragmentation, deformation, pentration, tumbling, change of trajectory, hit loaction and all that stuff...
We can only try to simulate this to the best of our knowledge...
DAMAGEToggle SpoilerDamage
This is based foremost on Kinetic Energy = ROUND(((0,5*(Bullet-Weight/1000))*(Bullet-Speed^2))*Number-of-Pellets). This is the data I could find on the net, but it is all based upon when the bullet leaves the barrel. This is called "Muzzle Energy". In RL the bullet will start to slowdown as it leaves the barrel. This is not simulated in JA2 except "beyond effective range" as I know it, I might be wrong here. So in order to get a average I have toned down the effect of KE abit here. But the biggest reason is because of ENERGY TRANSFER!
Let's have a look:
If a target is hit by a bullet and the bullet slowdowns and stay in the body of the target, that means that ALL of it's current energy(damage), is transfered to the target. This is as effective as the round can become in terms of energy transfer. On the opposite, if the bullet goes through the body of the target, then that means that the bullet still has energy(damage) in it. So we lose some of it's "damage potential" since all the energy was NOT transfered to the body, otherwise the bullet wouldn't fly onwards. Therefore, we can not only look at KE when determining damage, as I did in my first version, I have now read more, and therefore understand this concept better. This is simulated as well. Another thing that affects damage is the width of the bullet.
A bigger hole = more bleeding potential.
Weapon barrel length will increase damage since the speed of the bullet will be greater in a longer barrel.
TUMBLEToggle SpoilerTumble
Tumble is actually called "DAMAGE AFTER ARMOUR" in the XML editor, and it can mean alot of the stuff I mentioned earlier, pressure, fragmentation, trajectory...etc. So that's what I tried to do with my formula. A wider bullet will create a bigger hole and have a bigger area of damage then a smaller one. A longer bullet will create a bigger cavity when it tumbles then a shorter or a round bullet(which can only spin, not tumble, if not deformed). A heavier bullet will more easily penetrate the body intact and not deform or tumble, however it produces more overall KE and pressure, so the overall DAMAGE value will increase. A faster bullet will not slowdown enough to start to tumble unless it is very light. So you can see an intresting dynamic here between weight and speed. There is also the Aero Index which I have made up to stimulate shape of the bullet: 1 = Flat, 2 = Semi-flat, 3 = Round, 4 = Spitzer and so on...A lower value here will INCREASE tumbling/deformation.
Weapon barrel length will decrease tumble since the speed of the bullet will be greater in a longer barrel.
PENETRATIONToggle SpoilerPenetration
Penetration is a very complicated matter. There are many factors that are in play here, I have only taken a few of those into play here. First off, Diamater of the bullet. The width of the bullet will affect penetration in a major way. A wider bullet will have to meet alot more friction than a smaller one, and therefore penetration will be much less...unless...the energy(KE) behind it is greater! So I have tried to balance these two against each other. Also the Aero Index, or bullet shape, will also play a big role here, a flat bullet will not penetrate as far as a sharp one.
Weapon barrel length will increase penetration since the speed of the bullet will be greater in a longer barrel.
RANGEToggle SpoilerRange
Range is based upon a common formula that takes the height of the object when being thrown/fired, gravity and in my mod Aero Index(Bullet shape) and number of pellets fired into count. It is pretty straight forward. The max range formula is based upon shooting the weapon standing up with the weapon 1.65 meters above ground with flat elevation. This is not very realistic I know, but it was the easiest way to get a formula that is semi-realistic and easy to understand. In RL you would tilt the weapon upwards for long range shoots. I am aware of this. We don't have any elevation or azimuth feature ingame, so this is also the reason why I used this particular formula as well.
Weapon barrel length will increase range since the speed of the bullet will be greater in a longer barrel.
ACCURACYToggle SpoilerAccuracy
This formula is most prone to get shot down, I suspect.  Here I reason like this, a faster bullet and a heavier will be less affected by wind, air resistance, moisture etc. A wider bullet will meet more air resistance and therefore be prone to move sideways more, which means it will be less accurate. This is a VERY simple equation, but it works pretty good across the board. Atleast, that's what I think. Remember, with the new CTH(NCTH), recoil will compensate for things like shooting the AK vs the M4 in auto-mode.
Weapon barrel length will increase accuracy since the speed of the bullet will be greater in a longer barrel.
SUMMARYToggle SpoilerSummary
I have tried to the best of my knowledge to do the best I could. This is MY POINT OF VIEW, you might have another and I invite you to make your own mod, because we all just want to have the BEST JA2 experience.
Im am by NO chance a mathematician, and you could most certanly make these formulas much more complicated and more beautiful, and I welcome that. But I have tried to do my best, to walk a fine line between realism and gameplay. Wheter I succeeded or failed, is your judgement to make.
------------------------------------------------------------------------------------------------------------------------------------------------
Updates
Armor Overhaul! - Patch 2.4.5Toggle SpoilerArmor Overhaul!
Features:
I have...- ...overhauled all the armor pieces ingame
- ...changed armor stat on different types of armor so the difference is more prominent
- ...made armor more effective in general
- ...made armor deteriorate much faster
- ...made it so coating decreases deterioration alot
- ...changed camoflauge bonus on each piece so that they get the type of bonus depending on the color of that particular piece
- ...calculated prices on each piece depending on stat
- ...decreased hering range for helmets that covers the ears
- ...added stealth bonus to some cloth pieces (otherwise useless)
- ...added AP bonus to officer caps (otherwise useless)
Description
Well, I decided to make an complete armor overhaul since I felt that armor was now too weak when using my mod. I have tried to spread out the values so that every armor type have different qualities.
I also felt that armor should foremost give you a MOVEMENT penalty rather then a ACCURACY penalty. A sniper wearing a kevlar vest will still hit you in the head every day of the week. However some of the armors will still give you an ACCURACY penalty, where it is applicable. The different armors will now have alot wider price spectrum then before. They will deteriorate much faster but be better off stopping those first bursts of bullets. Treated and coated now plays a bigger role then before, kinda gameplayish, but it works fine here, atleast I think.
Some examples:
Armor rating (thicker layer increases armor rating)
Standard = x*1
Treated = x*1.25
Coated = x*1.5
Coverage (coating will neglect some of the soft spots)
Standard = x*1
Treated = x*1.03
Coated = x*1.06
Degradation (coating will decrease this alot)
Standard = x*1
Treated = x*0.75
Coated = x*0.5
Weight (coating will increase this some)
Standard = x*1
Treated = x*1.05
Coated = x*1.10
AP Mod(The heavier, "thicker" and a bigger vest will hinder your movement more)
Formula:
ROUND((((Weight+ArmorRating^0,75)*(Coverage/100)))/10)
Price (A stronger and a increase in cover will increase the price, divided by, degradation and the negative APmod which will lower the price)
Formula:
ROUND(((ArmorRating^1,8*Coverage^1,2)/(Degradation*(1+APmod)))*4)
Special Price (Merged special "class" armors like Recon, Technician etc...)
Standard Price * 2
Attachment Tweaks! - Patch 2.4.5Toggle SpoilerAttachment Tweaks!
I have...- ...added sniper scope attachment to alot of the weapons
- ...added battle scope attachment to alot of the weapons
- ...added AGOC scope attachment to alot of the weapons
- ...added folding stock to some one handed weapons
- ...added bipod to some weapons
- ...increased cost for sniper scope and sniper suppressor
Five New Weapons! - Patch 2.4.5Toggle SpoilerFive New Weapons!
Colt 1911 - Platinum Elite Edition
Sig P226 - Platinum Elite Edition
Kriss SMG - Military Color
Kriss SMG - Black Color
Kriss SMG - Black Color Short(gangsta) version
Two New Mines! - Patch 2.4.5
Shotgun Tweaks! - Patch 2.4.5Toggle SpoilerShotgun Tweaks!
Increased shotgun accuracy, changed shotgun accuracy modifier(divisior) from 3 to 0.6 (don't worry  )
Increased shotgun range, changed shotgun range modifier(multiplier) from 0.5 to 0.85
Minor increased shotgun prices follows that, since they are variables in that equation. (a few %)
Enemy has access to all ammo types! - Patch 2.4.1 - [color:#CC0000]IMPORTANT, READ THIS IF YOU WILL MODIFY MY FILES![/color]Toggle SpoilerEnemy has access to all ammo types!
The Queens army will now use all the different ammo types for all the different calibers!
The Ammo choices is limited to 50, in the XML editor, however I increased that value using a text editor to 172.
IF you EDIT anything in this mod in the XML editor, as soon as you SAVE anything, it will overwrite the EnemyItemChoices.xml file and then it will revert back to it's limited 50 choices!
So make a backup of that file before you edit anything.
I wish someone could increase the max limit of choices beyond 50 in the XML editor!
Enemy drops all ammo types! - Patch 2.4.1Toggle SpoilerEnemy drops all ammo types!
The Queens army will now drop all the different ammo types for all the different calibers!
You don't have to play with "drop all feature" for this to work!
Added NEW FMJ Magazines for several calibers! FMJ IS NOT AP! - Patch 2.4 - [color:#FF0000]MAJOR FEATURE!!![/color] Toggle SpoilerAdded NEW FMJ Magazines for several calibers!
I have stated this alot before and made some fuzz about it, because it is just stupid. A FMJ is not the same as an AP round. Peroid! FMJ means full metal jacket, a soft bullet, often lead, totally covered with a tombac or brass jacket. First and foremost, to prevent lead residue in the barrel, and secondly, to prevent deformation prior to impact. Logic however will force you to admit that a soft material now covered in a harder material will also increase it's penetration capabilities. That is true. But it is still not and will not ever be, an ARMOR PIERCING bullet.
An armor piercing bullet is a hard bullet often made of solid tombac, brass, chopper, steel, tungsten etc. And sometimes covered with a jacket made out of another material. And here is the mistake, I think most people do. An AP round has often a FMJ(Full metal jacket)around it, but it is NOT the JACKET that makes the bullet an AP round, it is it's CORE!
This is the reason why I have made new FMJ magazines, like the SMG's they have both FMJ and AP types.
The new calibers with FMJ magazines are:
[list]
[*]5.45x39mm
[*]5.56x45mm
[*]7.62x51mm
[*]7.62x39mm
[*]5.7x28mm
[*]7.62x25mm
[*]7.62x54Rmm
[*].50 Beowulf (JSP = Jacketed Soft Point)
[*].300 WM
[*]7.92x57mm Mauser
[*]6.8x43mm SPC
[*].30 Carbine
[*]6x35mm
Calculated Ammo Prices! - Patch 2.4Toggle SpoilerCalculated Ammo Prices!
Ammo price has been calculated using this formula(for FMJ):
(((((Range(Tiles)+Accuracy)^0,5*(BaseDamage*BaseTumble))/(1+BasePenetration))*(ValueClass/5))/15)*(MagazineSize/(1+(MagazineSize/5000)))
then this multiplier:
AP = x4
HP = x2
Glaser = x3
AET = x5
LRN = x0,75
JHP = x1,8
JSP = x2,25
Match = x2,5
Tracer = x1,8
then if cold ammo:
Cold FMJ = 1,3 x FMJ value
Cold AP = 1,3 x AP Value
Cold HP = 1,3 x HP Value
Calculated Ammo box Capacity based on round volume! - Patch 2.4 |
Sergeant
|
|
|
 |
|
MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Mon, 27 December 2010 00:21
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Sot on Mon, 27 December 2010 00:42
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Mon, 27 December 2010 00:49
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Wil473 on Mon, 27 December 2010 23:59
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Tue, 28 December 2010 00:11
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Thu, 06 January 2011 23:11
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Fri, 07 January 2011 12:36
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Wed, 12 January 2011 13:13
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Beka on Wed, 12 January 2011 20:22
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Xardes on Wed, 19 January 2011 17:16
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Bever on Thu, 20 January 2011 05:36
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Fri, 21 January 2011 02:01
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Fri, 21 January 2011 02:43
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Bever on Mon, 24 January 2011 09:45
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Slax on Fri, 28 January 2011 13:27
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MasterN on Fri, 11 February 2011 21:36
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Tue, 15 February 2011 16:14
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: wolf00 on Fri, 11 March 2011 20:36
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: muso_2nd on Fri, 11 March 2011 21:16
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Sun, 10 July 2011 15:37
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Sun, 10 July 2011 19:22
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Mon, 11 July 2011 15:06
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Tue, 12 July 2011 14:21
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Sturm on Tue, 12 July 2011 16:42
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Thu, 14 July 2011 01:06
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Cell on Thu, 14 July 2011 13:08
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Thu, 14 July 2011 15:30
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Cell on Thu, 14 July 2011 15:43
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Thu, 14 July 2011 16:03
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Cell on Thu, 14 July 2011 19:34
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Cell on Thu, 14 July 2011 19:52
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Thu, 14 July 2011 21:52
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: elenhil on Sun, 17 July 2011 14:04
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Sun, 17 July 2011 14:25
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: elenhil on Sun, 17 July 2011 15:46
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Sun, 17 July 2011 15:52
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Slax on Sun, 17 July 2011 18:57
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Tue, 19 July 2011 05:18
|
 |
|
MAM 2.0 by MJOne
By: Tobias on Sat, 23 July 2011 18:24
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: Cell on Sat, 23 July 2011 22:29
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: Cell on Sat, 23 July 2011 22:37
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Sun, 24 July 2011 14:12
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Sun, 24 July 2011 14:25
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Sun, 24 July 2011 15:52
|
 |
|
Re: MAM 2.0 by MJOne
By: Slax on Sun, 24 July 2011 16:55
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Sun, 24 July 2011 17:20
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Sun, 24 July 2011 20:12
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Mon, 25 July 2011 01:24
|
 |
|
Re: MAM 2.0 by MJOne
By: Cell on Mon, 25 July 2011 02:01
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Mon, 25 July 2011 04:24
|
 |
|
Re: MAM 2.0 by MJOne
By: Slax on Mon, 25 July 2011 13:27
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: Cell on Mon, 25 July 2011 20:03
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: Cell on Mon, 25 July 2011 21:34
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: Cell on Mon, 25 July 2011 22:16
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: tais on Tue, 26 July 2011 14:18
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Tue, 26 July 2011 14:18
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Tue, 26 July 2011 19:03
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Tue, 26 July 2011 21:11
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Tue, 26 July 2011 22:02
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Tue, 26 July 2011 22:04
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Wed, 27 July 2011 01:16
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Wed, 27 July 2011 01:16
|
 |
|
Re: MAM 2.0 by MJOne
By: Cell on Wed, 27 July 2011 01:23
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Wed, 27 July 2011 02:11
|
 |
|
Re: MAM 2.0 by MJOne
|
 |
|
Re: MAM 2.0 by MJOne
By: MJOne on Fri, 29 July 2011 05:50
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Cell on Sun, 31 July 2011 18:01
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Mon, 01 August 2011 14:32
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Cell on Mon, 01 August 2011 15:05
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Mon, 01 August 2011 21:54
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Cell on Mon, 01 August 2011 22:04
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Mon, 01 August 2011 22:55
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Tue, 02 August 2011 00:59
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Tue, 02 August 2011 23:03
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Wed, 03 August 2011 20:55
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Thu, 04 August 2011 01:00
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Thu, 04 August 2011 01:18
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Thu, 04 August 2011 02:10
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Thu, 04 August 2011 02:13
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Thu, 04 August 2011 02:14
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: MJOne on Sat, 06 August 2011 01:53
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: Cell on Wed, 10 August 2011 19:36
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: MJOne on Thu, 11 August 2011 00:57
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: Cell on Sat, 13 August 2011 15:07
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: elenhil on Wed, 17 August 2011 09:25
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: MJOne on Wed, 17 August 2011 13:04
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: elenhil on Thu, 18 August 2011 19:31
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: MJOne on Fri, 19 August 2011 12:48
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: MJOne on Fri, 19 August 2011 12:50
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: elenhil on Fri, 19 August 2011 16:28
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: Cell on Sat, 20 August 2011 06:34
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: elenhil on Thu, 25 August 2011 17:38
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: MJOne on Sun, 04 September 2011 00:47
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Torres on Sat, 01 October 2011 00:39
|
 |
|
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart
By: Slax on Sat, 01 October 2011 18:27
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: MJOne on Thu, 13 October 2011 11:24
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: Slax on Mon, 24 October 2011 13:08
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: MJOne on Mon, 24 October 2011 16:43
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: MJOne on Mon, 24 October 2011 19:30
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: Sandro on Tue, 25 October 2011 04:28
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: MJOne on Tue, 25 October 2011 10:56
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: usrbid on Tue, 25 October 2011 12:11
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: JAsmine on Tue, 25 October 2011 12:25
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: usrbid on Tue, 25 October 2011 12:33
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: Sandro on Tue, 25 October 2011 16:59
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: usrbid on Wed, 26 October 2011 11:08
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
By: usrbid on Thu, 27 October 2011 11:20
|
 |
|
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Thu, 03 November 2011 01:33
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: usrbid on Thu, 03 November 2011 09:37
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Thu, 03 November 2011 11:53
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Thu, 03 November 2011 15:03
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: usrbid on Fri, 04 November 2011 08:21
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Tue, 20 December 2011 17:26
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Tue, 27 December 2011 21:57
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Thu, 29 December 2011 21:25
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: Slax on Thu, 29 December 2011 22:19
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Fri, 30 December 2011 16:00
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: elenhil on Sat, 31 December 2011 19:23
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: Soren on Sat, 31 December 2011 20:41
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: Soren on Mon, 09 January 2012 23:20
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Sun, 15 January 2012 16:06
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: Soren on Mon, 16 January 2012 05:57
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: Blue_Fox on Thu, 09 February 2012 00:51
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Wed, 15 February 2012 10:27
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Wed, 15 February 2012 12:41
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Wed, 15 February 2012 23:34
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Thu, 16 February 2012 19:51
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Thu, 16 February 2012 19:51
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: Slax on Wed, 25 July 2012 19:48
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: Greyfoot on Mon, 23 March 2020 01:06
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: Deleted. on Mon, 23 March 2020 09:49
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: Greyfoot on Tue, 24 March 2020 12:00
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: MJOne on Tue, 25 January 2022 14:54
|
 |
|
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
By: elenhil on Thu, 07 April 2022 11:59
|
Goto Forum:
Current Time: Sat Feb 15 21:27:21 GMT+2 2025
Total time taken to generate the page: 0.03466 seconds
|