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Re: MercStartingGear editor[message #270501] Mon, 17 January 2011 01:30 Go to previous messageGo to previous message
Dansken is currently offline Dansken

 
Messages:89
Registered:March 2007
Location: Norway
Got a new version with mercs sorted by name and ability to read most of the necessary xml-files. Now you can setup gearkits for any mod that support NSGI, not just 1.13 beta.

Unfortunately, there wasn't time to build a module that imports MercStartingGear.xml.

Option A)
Accept that the initial gearkits are strange (wrong item IDs). Those you change and new ones you define, will be OK. Manually copy those from the exported MercStartingGear.xml to the one that came with your mod.

Option B)
It's easy enough for me to include several initial MercStartingGear definitions to choose from, besides the default 1.13 beta.
Playing Wildfire? Load XML-files, choose "Start with Wildfire-gear" and you're good to go.
Playing Urban Chaos? Load XML-files, choose "Start with Urban Chaos-gear" and you're good to go.

For option B we need the mod authors permission to include MercStartingGear.xml in this utility, and I need a copy of the file.

Eventually, I'd like to build something that can parse MercStartingGear.xml automatically, but this will have to do for now.

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