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Re: MercStartingGear editor[message #358798 is a reply to message #358216] Thu, 16 January 2020 03:25 Go to previous messageGo to previous message
ZedJA2

 
Messages:202
Registered:January 2018
@ Dansken

Oh, great, an update. I'll download it and check it out, seems like a good improvements. Pre the new 1.7, like Scheinworld, I think the only key weakness remaining is the sorting of the long lists. Although clicking on the various pockets does help, and using some keywords does help which you provide to limit the lists, I would say one of the main problems is with the Ammo lists. You'll find that the different types of ammo and their different types of magazine size, don't seem to follow any reasonable sense in the list (that is pre 1.7, as I have yet to try it). For example, not all the 20 round magazines for say .45 are together, nor are all of the .45 HP together. Neither category of listing ammo, calibre and type, or calibre and magazine size, is the default. Sometimes it seems to be, but then you will find the cold loaded and so on later on. Some of that is an understandable leftover from how the ammo list must have been created and added to over time, so it makes it hard to parse. You'd probably have to search the whole list for all the .45 ammos, then resort it and so on. Which might be overcomplicated to actually do, in terms of drudgery. It is still something one can easily do in a couple of hours and then not have to change for a whole campaign, so it isn't that big a complaint to fix.

The naming of the various inventories did work, and it worked fine with M.E.R.C. as well, which was great. I did not try it on IMP Mercs, which might be a nice addition down the road.

Anyway, I'll try 1.7 when I get the chance in the next few days I think.

EDIT IN: Seems the New Skills are mostly correct, for some reason the Training Skill remains for Flo even though she does not have Teaching anymore, I'll doublecheck more later

[Updated on: Thu, 16 January 2020 08:03]

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