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Re: Pow trigger?[message #297974] Mon, 06 February 2012 15:09 Go to previous messageGo to previous message
Fins_T

 
Messages:91
Registered:January 2012
Location: Russia
I have a guess.

After explosion, initiated by Deidranna's death (or at least injury), game tries to initiate combat, which it fails to do, because there are no 2 viable sides to combat with each other - assuming POWs are not considered as such a side that is. Could it be that engine tries to initiate combat with whomever placed these mines? Could it be mercs who placed these mines are in some other sector, or taken POWs, and thus engine is unable to proceed with initial procedures of fight setup? Could it even be that since mines were initially property of Deidranna forces, game tries to make Deidranna troops to fight deidranna troops, which of course halts the process at once?

I'd try using mines from Bobby Ray's. I'd try trapping the place by one merc, and letting him stay in the sector (not leaving it), then surrender somebody else and see if that would work. I'd try using just one mine as a trap (presumably won't be enough to kill her) and then placing some volatile and powerful things nearby - "who knows", may be it won't freeze this way. But then, i won't, having no interest in twisted virtual realities, hehe. Very Happy Cause you know, in all honesty, it seems to me that mines are by all means not supposed to be there, means Deidranna is likely supposed to reach some spot which mines prevent her to, in turn preventing some trigger which Deidranna would otherwise... Err, trigger. Very Happy Means linear (procedural) sequence of commands cannot proceed where it must proceed to let game continue. I.e., putting mines there is likely to be equal to "Freeze!" command to the game's executable. Just a guess though, plz don't quote.

Anyways was funny to read. What's next with Deidranna? Somebody's goin' to invent how to fry her with X-ray tube maby? Very Happy Very Happy

 
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