Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Tripwire-triggered mines, directional mines (claymores), mines display, layered hierarc
Re: New feature: tripwire-triggered mines (claymore)[message #303422] Sat, 14 April 2012 17:03 Go to previous messageGo to previous message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Update:

http://i41.tinypic.com/25iaf5f.jpg

This is the display of your own mines. Red indicates a mine or bomb, yellow indicates tripwire, and orange indicates both on the same tile. You can have both on the same tile, thereby securing your tripwires with additional mines.

The green colour just indicates that mines are in the surrounding area.

To prevent exploits, only stuff planted by your team is displayed. There could still be hundreds of mines planted by a nefarious modder, you won't see them this way Smile

You can activate this mode via ALT + END and toggle it via ALt + Shift + V (like cover display + ALT).

http://i42.tinypic.com/1221b2w.jpg

This pic indicates a new feature: as the metal detector wasn't that useful, it now has a new ability: it serves as a mine detector.

If the currently selected merc has a metal detector in his first or second hand, all mines/bombs/tripwire in a radius of 4 tiles around him is displayed. Red indicates that something is planted, you'll have to find out what it is yourself.

This also doesn't flag the stuff, a merc with low explosives skill might still not find the stuff. You know about it, your mercs don't.

You can acitvate the display trap mode via ALt + DEL and toggle it via ALT + Shift + C (like enemy cover display + ALT).

I'll send this to RoWa.

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