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Re: New feature: new drug system[message #317210] Tue, 09 April 2013 02:25 Go to previous messageGo to previous message
grim is currently offline grim

 
Messages:344
Registered:July 2006
Location: France
I just tested the energy drug again, in order to answer your question properly, and i had a hard time understanding the situation.
In the end, i found that every action costs more stamina when drugged. Being overweighted (carrying too much), aiming and some other factors worsen all this.

But i may have found the big issue, only visible when you do something with your merc: at the beginning of a turn, the game calculates a stamina change depending on the last turn actions. I'd even say "depending on action points spent last turn" but i'm not sure of this at 100%.
I tried walking, running, shooting,... and even drinking a canteen! Every action had a huge impact on stamina at the next turn start, draining it abusively.
Example: Walking or running for all my merc's AP in the same direction had a 30 stamina drain effect on the next turn, on top of the stamina drain of the movement itself during the active turn.

I think that's how i ended up passing turns drinking my canteens for nothing: by spending AP drinking i were in fact draining my stamina for the next turn.

[Updated on: Tue, 09 April 2013 02:27] by Moderator

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