Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Covert operations
Re: New feature: Covert operations[message #319884] Fri, 17 May 2013 00:28 Go to previous messageGo to previous message
Flugente

 
Messages:3542
Registered:April 2009
Location: Germany
While having some sort of 'suspicion meter' would be pretty nice (perhaps with the enemy getting more and more hostile as you score higher), the problem is that the checks for suspicious behaviour happen whenever necessary... and when adding points, we do not know for what we already added points. So if standing next to a corpse would net you 5 points, and you'd be uncovered at 100 points, you'd get 5 points per turn if one enemy sees you an stands still. If he moves however, the check would be performed once for every new tile he visits - so if he just keeps moving, he'll uncover us in no time. And no, we cannot skip those checks in favour of 'once check per turn' - that would be obviously exploitable.

The only way around that would be to note every instance where we acquired suspicion points - which is mind-boggling, given the many ways one can raise suspicion.

Would be nice though. A soldier-specific meter would be even better (as in: different soldiers can be differently suspicious of us, depending on what they saw us do etc.). Though we'd then need 256 separate meters for every soldier... which'd come down do 256^2 suspicion meters.

Might be bit of a performance killer.


 
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