Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Equip militia with guns/armour/etc.
Re: New feature: Equip militia with guns/armour/etc.[message #329108] Fri, 20 December 2013 03:09 Go to previous messageGo to previous message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Sevenfm
Flugente, one thing is still unclear for me.
If i set MILITIA_USE_SECTOR_EQUIPMENT=TRUE, and allow only one type of sector equipment, for example MILITIA_USE_SECTOR_EQUIPMENT_LAUNCHER=TRUE, then militia will have some other guns instead of launchers or some militiamen (which wanted to use launchers) will come to battlefield with empty hands?
The settings cause militia to delete all items of that category they got via itemchoices xmls and then equip any items of that category that might be in the sector. In this case, they will have guns according to xmls, but only those launchers that were in the sector.

Sevenfm
What i mean, is it possible to strengthen some sectors by giving better types of equipment (launchers, grenades), while if there's no such good equipment, militia will 'create' regular guns and pistols.
No. Having the xml items as 'fallback items' would erase the entire logistics aspect of this feature - they would be no need to steadily supply militia, as they'd always be equipped. But to clarify: Launchers and Guns are two different things. Having a specific gun has no influence on wether you get grenades or launchers (apart from UGLs having to fit a gun). So in your case from above, you could strengthen militia by equipping only chosen sectors with launchers and grenades (this is also a great way of keeping the militia from using gas grenades).

Sevenfm
I also suggest two things:
1) Is it a good idea to further distinguish gun types - for example add MILITIA_USE_SECTOR_EQUIPMENT_LMG or MILITIA_USE_SECTOR_EQUIPMENT_SNIPER ? So we could use heavy or sniper guns to strengthen key sectors, while other will use ARs, shotguns and SMGs.
No. Either the player equips all guns, or none. Nothing in between.
Sevenfm
2) I think there could be good option to use sector equipment only for mobile militia - to create small mobile squads with good carefully prepared equipment, while leaving hundreds of stationary militiamen with default guns.

Thank you! :smilingsoldier:
Same as 1. Also, there is no differentiation between mobile and immobile militia on the soldier - it's purely strategic cosmetic. I never liked that differentiation (which is why the radio operator makes away with it).
Yes, this causes the player to decide in which sector to place the good equipment, and which militia platoons receive the outdated crap. Which can lead to firepower shortage if having too many militia, and a serious ammo problem if militia fights a lot. This is fully intentional :diabolical:

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