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Reinforcement options[message #317952] Fri, 26 April 2013 05:44 Go to previous message
buuface is currently offline buuface

 
Messages:165
Registered:October 2011
Hi there. Here's a request for Flugente, RoWa or any of our other amazing coders out there who might be interested..


I have a few of requests relating to reinforcements;

when ALLOW_REINFORCEMENTS and ALLOW _REINFORCEMENTS_IN_TOWNS_ONLY is set to true in the ini, enemy groups cannot reinforce from road to wilderness sectors, but they ALSO cannot coordinate attacks into city sectors either which nerfs the massive counter-attacks significantly.

It would be nice to allow the enemy to coordinate attacks (into towns) but not reinforce during battles in the wilderness. Would it be possible to add another option for that?




it would also be really awesome, if in the case of enemy teams reinforcing each other, that there was some randomness about when (and how many?) enemies would arrive in the sector rather than always precisely 2 turns after the battle begins.,

Especially if it is a wilderness sector, it takes a team of mercs about an hour to travel between sectors but the enemies can magically teleport there in two turns! If there was a larger delay that would make an interesting race-against-time to eliminate all enemies before reinforcements arrive.

I'm not sure what is and is not possible with regards to the game engine but for example -

Reinforcement into city sector - between 3 -10 turns
Reinforcements into wilderness sector - between 5 - 15 turns



Finally, it would be nice to allow Mercs who are travelling to a destination in which a battle takes place, to join the battle as reinforcements, just as enemies currently do, if their time of arrival occurs as the battle is still going on.


Many thanks!

[Updated on: Fri, 26 April 2013 06:21] by Moderator

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