Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Radio Operator  () 1 Vote
Re: New Feature: Radio Operator[message #327413] Thu, 31 October 2013 20:55 Go to previous messageGo to previous message
mmm

 
Messages:64
Registered:May 2013
Hmm, I'm not so sure. I mean the distance between sectors is poorly defined and not really consistent, so what kind of mortar could reach which part of the tactical map?

As for the jamming and listening, I think it is really about line of sight, that's another thing that's never been defined in JA2. And for "triangulation", I believe you need at least 2 receivers, otherwise you will get a bearing. In a RF rich world we live in today, it's gonna be hard to identify too. I don't want to pretend to be a pro, but I think this is something too complex to be modeled realistically. I can't comment on how well it will work for the gameplay though.

I'd love to have more control over militia. They follow my mercs on strategic map well enough as they are now, but at 2 hours per sector it's slow. It's also desirable to be able to decide when the militia can reinforce, and how many, though maybe not at the cost of a skill. But to truly avoid border clash, I think it's more about where.

On the other hand I thought you did melee protection and powered exoskeleton that increases carrying capacity. Why not adding them to the trunk? Stab vest is nothing sci-fi, and working exoskeleton is just a few years away.

[Updated on: Thu, 31 October 2013 21:04] by Moderator

 
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