Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Radio Operator  () 1 Vote
Re: New Feature: Radio Operator[message #327621] Tue, 05 November 2013 01:05 Go to previous messageGo to previous message
Flugente

 
Messages:3482
Registered:April 2009
Location: Germany
New settings in Skills_Settings.ini (r6556 & GameDir r1856): RADIO_OPERATOR_ARTILLERY disables artillery for all teams. Useful if you do not like what this trait does. If you don't want this trait at all, don't select it for your IMPs, and simply remove the 33554432 from the radio set in Items.xml - this will cause the game not to assign this trait to enemies.

While I really don't like that option, many people ask about distributing the shells over multiple turns, so here it is: RADIO_OPERATOR_ARTILLERY_DISTRIBUTED_OVER_TURNS causes artillery to not fire one massive barrage, but to fire over multiple turns (default is FALSE for this). If you use this, it is very important that you increase of the signal smoke in Explosives.xml. Otherwise your own artillery will target the operator once the smoke runs out!
You will soon see why I don't like this option - the danger of artillery comes from the fact that it happens suddenly on your troops and delivers massive damage. If one or two shells are fired each turn, one can simply avoid it by, say, not being near that ominous red cloud that says 'Artillery fire here, avoid!!!'.

mmm
On the other hand I thought you did melee protection and powered exoskeleton that increases carrying capacity. Why not adding them to the trunk? Stab vest is nothing sci-fi, and working exoskeleton is just a few years away.
That is WH40K stuff, and will not go into the trunk as its pure science fiction. Will be changed once third-world countries have access to power armour and automatic exploding rocket machinegun-sidearms Smile

Randok
I click on Radio Operator and I have window with inactive all functions. Only Cancel is green.
What am I doing wrong?
Do you wear the radio set like a backpack?

MartinWillyWonka
How about making a correlation between a radio operator and Skyrider? Having a radio operator (radio equipment) could make it somehow easier/faster/safer etc. to get Skyrider to your sector, doing EVAC:s during a fight, dropping items (med kits and ammo) or something.
Nah, that would make the helicopter more overpowered than it already is. I'm already pushing it very hard with the reinforcement option... I expected many more people to be deeply upset about this.



 
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