Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Radio Operator  () 1 Vote
Re: New Feature: Radio Operator[message #327832] Sun, 10 November 2013 02:32 Go to previous messageGo to previous message
mmm

 
Messages:64
Registered:May 2013
Flugente
That is WH40K stuff, and will not go into the trunk as its pure science fiction. Will be changed once third-world countries have access to power armour and automatic exploding rocket machinegun-sidearms Smile


Well I took a closer look and figured that it was done by simply adding strength. If it is to be done technically realistically then it's better to use some other modifiers, like "equivalent strenght" for carrying capacity only, because no exoskeleton today is made to give a more powerful punch. Also it's better to add some other modifier to affect actions like movement, vaulting, climbing roof and changing stances. Either by making them slower or outright impossible. Before those things become available, I don't think exoskeletons can be implemented properly either.

But the point of melee protection is still valid, no? Even if no items today could carry such attribute(I don't think so, hard armors make good candidates), it could be make available to future items or other mods. Although I'd suggest to make distinction between blunt attack and blade weapons.

[Updated on: Sun, 10 November 2013 07:02] by Moderator

 
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