Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Radio Operator  () 1 Vote
Re: New Feature: Radio Operator[message #331377] Wed, 19 March 2014 00:44 Go to previous messageGo to previous message
Flugente

 
Messages:3540
Registered:April 2009
Location: Germany
Great idea. Though I have a small improvement in mind :diabolical:

As of r7089 & GameDir r1994,
  • if RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS is TRUE, radio operator jamming will prevent remote activation or defusing of bombs. Quest-related remotes are still active.
  • if RADIO_OPERATOR_ENEMY_JAMMINGSETSOFFRADIOBOMBS is TRUE, there is a small chance that jamming enemy radio operators will set of remote bombs/defuses
  • removing a radio set from inventory ends scanning/jamming
Of course, setting RADIO_OPERATOR_ENEMY_JAMMINGSETSOFFRADIOBOMBS to TRUE and RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS to FALSE is the heroic way to go. Every turn, every frequency-jamming enemy radio operator has a 5% chance to draw a number between 1 and 8. 1-4 detonate remote bombs, 5-8 send a defuse signal to any defuse found.

So there is now a chance that your carefully layered defense will literally blow up in your face. Also, having your sapper stacked with pre-armed explosives is now a gamble :luckystrike: It's like russian roulette with a 20-chamber revolver and a nuke!


 
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