Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Radio Operator  () 1 Vote
Re: New Feature: Radio Operator[message #331533] Fri, 28 March 2014 03:55 Go to previous messageGo to previous message
Leonidas

 
Messages:35
Registered:February 2014
Location: Germany
silversurfer
Actually I already see the extended ears as a communication device even though the description doesn't mention anything like that. Cool


That's right as far as JA2 goes. But with both radios players need to decide if they prefer hearing range or team communication (f.e. loners are happier with extended ears/lose some morale with small radios). Counterargument: In JA1 the extended ears combine the radio function and better hearing. I would like to see a JA1-style radio anyway - even if it's just for the look.

And how about combining a small radio with the large radio? Let's say that either a scout needs a large radio or another member has to carry one as a relay for communication with the headquarter while the scout wears a small radio. With a scout but without a large radio a troop might not be ambushed, but the headquarter receives no information of enemy activities and enemy positions cannot be displayed on the map.
NB: The scout should never be able to fully replace a radio operator. He just can send his reports to the headquarter if he or a radio operator carries a large radio.


Finally I agree that the wall probe was indeed a quite amusing item. Alas, what could be bugged?
 
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