Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Radio Operator  () 1 Vote
Re: New Feature: Radio Operator[message #335816] Tue, 16 September 2014 14:00 Go to previous messageGo to previous message
navaroe

 
Messages:79
Registered:August 2012
Very nice feature indeed.
And I think I spotted minor bug:

AI seems to attempt to call in artillery even when it already depleted all possible sectors to call it from. Judging from number of text on console "not enough mortar shells...", AI tries up to 4 times therefore wasting operators APs.

Also, I think AI tries to call artillery when it is jamming communications on its own - heard that sound you hear when you try to call artillery with comms. jammed and that time only AI could be the one doing the jamming.

The saved game here is in moment, when the spotted queens soldier is radio operator and is about to make a artillery call attempt more then once and then barely has time to do anything else. Save is for build 7516, ja2_options.ini enclosed.

http://ulozto.net/x7fWWEEA/radiooperator-zip


That's it. Can get back to "testing" Smile

 
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