Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Radio Operator  () 1 Vote
Re: New Feature: Radio Operator[message #343889 is a reply to message #342094] Fri, 29 January 2016 00:51 Go to previous messageGo to previous message
Flugente

 
Messages:3542
Registered:April 2009
Location: Germany
As of r8043 & GameDir r2289, there is now an ini setting (Skills_Settings.ini) that controls whether player radio operators are allowed to call in militia reinforcements from adjacent sectors:
; controls whether player-ctonrtolled operators can call militia reinforcements from adjacent sectors 
; This also requires AllowReinforcements to be 1 in DifficultySettings.xml
; 0: not at all
; 1: if they are in the same town
; 2: if either this or the adjacent sector is in a town
; 3: possible in all sectors
RADIO_OPERATOR_REINFORCEMENT_SETTING	  = 2

Due to somewhat wonky coding, up to now it was basically always option 3, which allowed to blitz around the country with 6 mercs in a heli and 64 militia in tow. Perhaps some might want to alter that.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


 
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