Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Spotter
New feature: Spotter[message #329093]
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Thu, 19 December 2013 23:24
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Use mercs as spotters for your snipers
Snipers often operate in a team with a dedicated spotter, who helps them making out targets, setting up an optimal firing position, not get ambushed, and making for a tense bromance under fire.
There was no real reason to do so in JA2 so far - and I intend to change that.
Every merc now has access to a new skill - Spotter - in the Skill Menu under Various called with $. When activated, the merc will then become a spotter. A spotter basically increases accuracy for snipers firing on a location he observes, but does not get that bonus himself.
- Becoming a spotter takes a few turns. Only after SPOTTER_PREPARATIONTURNS - 1 turns he will be ready to as a spotter. Observing takes time, you know? This state - spotting, but not yet granting a bonus - is indicated by a red eye symbol on his portrait.
- Once enough turns have passed, he becomes a spotter, indicated by the normal eye on the merc portrait.
- In order to become a spotter, you need to equip special items in your hands. These items need to have the new -tag. The higher the value, the more effective.
- A friendly sniper gets a bonus to cth (both OCTH and NCTH) if his target is a tile or person that the spotter can see. The maximum bonus is SPOTTER_MAX_CTHBOOST. If multiple spotters are present, the biggest bonus counts.
- However, it only applies if sniper and spotter are not more than SPOTTER_RANGE tiles away from each other. It is also required that the target be at least 2 * SPOTTER_RANGE tiles away from the spotter. This is supposed to be for long-range sniping, after all.
- 'Sniper' is any merc using a sniper rifle in this context. Sniper trait is not required.
- Spotting effectivity depends on:
- Effectivity of spotting items in hands. Object status affects value. Attachments are also taken into account (yes, even scope modes on guns).
- Experience level
- Marksmanship
- Leadership
- Fatigue
- Wether spotter is wounded
- The new 'spotter' background property
- sociable or loner character, for both spotter and sniper
- The relationship between mercs is very important (basic opinion, buddies, sexism, racism etc.). Raider spotting for Raven gives a ~100% bonus... Buzz is useless spotting for Lynx :blackcat:
- time spent spotting can increase bonus significantly
- There is, however, a huge drawback to this: a spotter stops spotting as soon as he spends any APs. A spotter has to exactly analyse the situation, taking into account wind, temperature, the bullet's trajectory etc... performing an action would distract from that.
As a merc is effectively out of combat as long as he is a spotter, you have to carefully weigh wether the increased cth on your sniper is worth taking another combat merc out of combat. Effective spotters are those with high experience an marksmanship - which will be mercs you'd otherwise use in combat.
The default spotter items are binoculars. It is reasonable to first look through them before ordering the spotting - you will want to see as far away as possible, as spotting does not work in your immediate surrounding.
Shadow is ordered to become a spotter. Everyone inside the green circle around him (this includes Scope) will benefit from his spotting if firing on a location/person that Shadow sees outside (and including) the orange circle.
Scope's cth without Shadow spotting is 42%...
... her cth with him spotting is 51%
This feature does not break savegame compatibility. However, a GameDir >= r1896 is required, as new face icons were added.
This has been added to the trunk in r6694 and GameDir r1896.
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New feature: Spotter
By: Flugente on Thu, 19 December 2013 23:24
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Re: New feature: Spotter
By: elenhil on Thu, 11 May 2017 11:45
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Re: New feature: Spotter
By: smeagol on Thu, 19 December 2013 23:57
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Elvis_A on Fri, 20 December 2013 10:47
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Re: New feature: Spotter
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Flugente on Fri, 20 December 2013 13:58
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Re: New feature: Spotter
By: Flugente on Fri, 20 December 2013 21:16
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Re: New feature: Spotter
By: Taro_M on Fri, 20 December 2013 23:52
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Re: New feature: Spotter
By: Flugente on Sat, 21 December 2013 00:07
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Re: New feature: Spotter
By: Elvis_A on Sat, 21 December 2013 00:49
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Re: New feature: Spotter
By: Flugente on Sat, 21 December 2013 01:14
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Re: New feature: Spotter
By: Elvis_A on Sat, 21 December 2013 02:24
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Re: New feature: Spotter
By: Flugente on Sat, 21 December 2013 02:26
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Re: New feature: Spotter
By: Elvis_A on Sat, 21 December 2013 02:40
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Re: New feature: Spotter
By: Flugente on Fri, 03 January 2014 19:51
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Flugente on Fri, 03 January 2014 22:53
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Re: New feature: Spotter
By: Deleted. on Mon, 06 January 2014 20:51
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Flugente on Wed, 08 January 2014 02:14
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Flugente on Thu, 09 January 2014 20:20
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Flugente on Fri, 10 January 2014 21:01
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Flugente on Sat, 11 January 2014 01:03
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Flugente on Sat, 11 January 2014 01:44
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Flugente on Sat, 11 January 2014 01:58
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Re: New feature: Spotter
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Flugente on Sat, 11 January 2014 13:25
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Re: New feature: Spotter
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Re: New feature: Spotter
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Re: New feature: Spotter
By: JMich on Tue, 20 May 2014 09:43
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Flugente on Mon, 09 March 2015 20:33
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Re: New feature: Spotter
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Re: New feature: Spotter
By: Flugente on Fri, 03 April 2015 09:03
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Re: New feature: Spotter
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Re: New feature: Spotter
By: elenhil on Sat, 06 May 2017 14:08
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Re: New feature: Spotter
By: Julix on Thu, 11 May 2017 07:16
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