Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Pending Feature: Increased Team sizes
Re: Pending Feature: Increased Team sizes[message #341199 is a reply to message #341000] Wed, 27 May 2015 21:44 Go to previous messageGo to previous message
Uriens is currently offline Uriens

 
Messages:346
Registered:July 2006
I did notice an oddity when playing with increased enemy sizes. Seems that when there is only one enemy left, that last enemy can 'glitch out' by either having his body disappear when he gets shot (you get his items normally with drop all setting) or, in my last battle, he appears to go in suppressed animation while also registering as dead and ending battle. In this case I didn't get his gear and when I reloaded the map, his body was also gone, no corpse. Odd thing is that this seems to happen only to the last enemy remaining in sector and not every time. Sometimes it works fine. I'm using recommended ini settings that come with this exe for max enemy and militia sizes and I have also increased garrisons to 500% of normal in difficulty settings.
That disappearing body is really no big deal, easy not to see it happen, but that last glitch can be a bit of a nuisance as the enemy becomes dead but tactical and strategic overlays handle it differently. In tactical battle is over and game returns to real time with militia going passive but it still shows enemy in suppressed position while strategic still shows that battle is going on (with red indicator in that sector) while you can freely increase time passing as if battle is over. Leaving or unloading that sector and loading it again fixes this. The items from that last enemy are gone however. I will try to make some screenshot when something like this happens, I'm sure they explain it better then I do.

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