Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Dynamic opinions
Re: New Feature: Dynamic opinions[message #334031] Sun, 06 July 2014 14:21 Go to previous messageGo to previous message
Thor

 
Messages:430
Registered:February 2007
Location: Belgium

Nice feature!
However, I have noticed that a dialogue also starts when a merc bandages himself... An IMP can then give an opinion on who to support... which in this case results in two options to support the same merc.

Also, I know it's easiest to have numbers like +10 or -10... It doesn't give any problems concerning translating, but how do these values work? Are there any refernce points that can give a clue? From what negative or positive value can you notice an impact concerning morale? From what negative value does a character start to have real issues working with another one and quits? -20? -50? -100? Or is this "tolerance barrier" for everybody different?
 
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