Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
New Feature: Disease[message #334916]
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Sun, 10 August 2014 15:59
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Part 1: Mercenary diseases
Considering that Arulco is a war-torn, backwater country with a stunning total of two doctors and one nurse for the entire country (one of them might even get shanghaied), it is surprising how healthy the people are. Apart from the occasions where outside mercenaries massacre every one that is.
Well, no more of that! I've added a new feature to take care of that. Thus begins a new age of suffering, pain and sorrow :puke: :bunny:
Those of you whose immediate reaction will be along the lines of Dafuq?! Why do we need that? Why are you wasting your time not coding what I want? I don't want this can relax. This is a fully optional feature, as usual, and will be off by default. Your mercs will only die by Ebolaface this new challenge if you want them to
A person gets a disease if he gets infected with it. The following infection methods exist:
- Infection by simply being in a swamp or tropical sector - swamps have dirty water with who-knows-what in it, and both have insects that sting
- Sex. Sex between mercs isn't possible, because who would code something as unnecessary as that, but as you know, there are other methods...
- Wounds caused by animals can lead to quite nasty infections.
- Wounds caused by gunfire, melee weapons, blade weapons, explosions and other niceties can lead to equally nasty infections.
- Critical wounds that cause stat loss (AGI/DEX/STR/WIS) can lead to long-lasting maladies. If you're extremely unlucky, this could even be permanent!
- Traumatic events might not cause physical harm, but we can damage the psyche as well. Yoiks!
- Eating spoiled food and stale water is the quickest way to get a number of surprises.
- Many diseases spread by human contact. This means that one infected teammate can infect others! Note that a doctor can be infected by a patient much easier, as they operate so closely.
- You might not want to get your hands into rotting corpses that much... do you know whats in there? Stuff!
If you get infected, you might not immediately notice! Many diseases linger in your body and break out much later. They will then continue to grow up to a certain point, and any of their symptoms will rise linear to their growth.
Speaking of symptoms, these are the effects that you can suffer from:
- stat effectivity of AGI/DEX/STR/WIS and effective level can be lowered.
- AP can be lowered.
- Maximum breath can be lowered.
- Carrying gear can become harder.
- You might need to sleep a lot more.
- To simulate vomiting, diarrhea and dehydration, food and water consumption can be increased dramatically if you play with Food.
- Diseases are not pretty. Other teammates might be disgusted by it (requires dynamic opinions).
- Last but definitely not least, your health regeneration can be lowered, even to negative values! This might lead to you losing health every hour. This can lead to death if not treated!
The effects of diseases are only active once they break out, and at that point, you will always know what you have (you will also get a message once a disease is revealed). In the strategic menu, you will be shown what diseases you have (that you know of), and what their effects are.
Most diseases can be treated by a doctor. There is also the possibility to use medicine against some diseases, which are a new type of drug.
Treating a disease once it has broken out is a bit late. Skilled doctors can check on your team and try to diagnose diseases before they break out, so that you can treat them while there is still time. The chance that a character detects a disease is ((med skill/2) + (doctor trait level * 20)) * (100 + background modifier)/100. As a result, everybody can be assigned to do this, but medical personnel is used best.
You can protect yourself against infections by human contact by equipping the right gear. protective gear lowers the infection chance by human contact an contact with corpses. A facemask (or gasmask) must be worn in the face and lower the chance by up to 50% depending on status, the gloves must be in your inventory to lower by another 50%. Pictures made by smeagol, many thanks!
There are new background properties for this: +/- % resistance against disease, +/- % disease diagnose effectiveness and +/- % disease treatment effectiveness.
At the moment there are 15 diseases, a total of 20 is possible. These and all their properties can be set in TableData/Disease.xml. So you can even define your personal favourite diseases! A few examples:
<DISEASE>
<uiIndex>1</uiIndex>
<szName>Typhoid</szName>
<szFatName>|T|y|p|h|o|i|d</szFatName>
<szDescription>Typhoid fever is a common worldwide bacterial disease transmitted by the ingestion of food or water
contaminated with the feces of an infected person. Symptoms include internal bleeding, dehydration and delirium.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
<sInfectionPtsFull>1000</sInfectionPtsFull>
<sInfectionPtsGainPerHour>7</sInfectionPtsGainPerHour>
<usInfectionChance_SWAMP>25</usInfectionChance_SWAMP>
<usInfectionChance_TROPICS>5</usInfectionChance_TROPICS>
<usInfectionChance_SEX>0</usInfectionChance_SEX>
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
<usInfectionChance_CONTACT_CORPSE>15</usInfectionChance_CONTACT_CORPSE>
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
<usInfectionChance_BADFOOD>3</usInfectionChance_BADFOOD>
<usInfectionChance_BADWATER>25</usInfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>1</fDisgusting>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
<sEffStatWIS>-10</sEffStatWIS>
<sEffStatEXP>-1</sEffStatEXP>
<sEffAP>-5</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>-10</sEffCarryStrength>
<sLifeRegenHundreds>-400</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>400</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
</DISEASE>
Typhoid is mainly contracted by by contact with unclean water. In this case, An infection gives you 100 typhoid points. Every hour, this is raised by 7 points. Once the sum of points exceeds 200, the disease breaks out, and continues to grow up to a 1000 points. It can be cured relatively easy however (a good doctor can heal about 300-400 points per hour, though this comes only after healing lost points). The effect magnitudes are listed at the maximum - you will get -4 HP at 1000 points from this. At outbreak this will be -0.8 HP.
Toggle Spoiler
<DISEASE>
<uiIndex>6</uiIndex>
<szName>Ebola</szName>
<szFatName>|E|b|o|l|a</szFatName>
<szDescription>A deadly virus with no known treatment, Ebola has a an unusually high lethality rate of over 50%%. Symptoms include nausea, vomiting,
diarrhea and internal bleeding.</szDescription>
<sInfectionPtsInitial>150</sInfectionPtsInitial>
<sInfectionPtsOutbreak>300</sInfectionPtsOutbreak>
<sInfectionPtsFull>360</sInfectionPtsFull>
<sInfectionPtsGainPerHour>3</sInfectionPtsGainPerHour>
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
<usInfectionChance_SEX>0</usInfectionChance_SEX>
<usInfectionChance_CONTACT_HUMAN>5</usInfectionChance_CONTACT_HUMAN>
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
<usInfectionChance_WOUND_ANIMAL>12</usInfectionChance_WOUND_ANIMAL>
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>1</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>1</fDisgusting>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>-1</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>12</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-420</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>900</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
</DISEASE>
Ebola is a VERY mean package (you might have read the news lately).
It is primary contracted by fruit bats. Huh. We have no fruit bats ingame. The closest thing to bats we have is... giant cats. So yeah. In Arulco, bloodcat bites can give you Ebola
The life loss is annoying, but there are worse diseases in that regard. However, you will dehydrate with downright obscene speed. If you don't supply the character with tons of water, this will life-threatening on itself.
The real kicker, however, is that this cannot be treated, and there is no cure. You can order a doctor to restore the life lost (which you really, REALLY should), but you cannot treat the disease itself, only the symptoms.
You do not have to bury the merc, however. This disease will reverse on itself - once the infection points reach their maximum, the growth negates. After that you actually lose 3 ebola points every hour, until the disease is gone.
So your merc won't have to die... it would, however, be a very smart idea to get him/her to an isolated sector, away from your non-medical personnel and treat him there. And be sure to give those treating him/her equipment to protect themselves!
Toggle Spoiler
<DISEASE>
<uiIndex>11</uiIndex>
<szName>PTSD</szName>
<szFatName>|P|T|S|D</szFatName>
<szDescription>|Post|traumatic |stress |disorder may develop after a person is exposed to one or more traumatic events, such as sexual assault,
warfare, serious injury, or threats of imminent death that result in feelings of intense fear, horror, and powerlessness.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>20</sInfectionPtsOutbreak>
<sInfectionPtsFull>100</sInfectionPtsFull>
<sInfectionPtsGainPerHour>0</sInfectionPtsGainPerHour>
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
<usInfectionChance_SEX>0</usInfectionChance_SEX>
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
<usInfectionChance_WOUND_WIS>50</usInfectionChance_WOUND_WIS>
<usInfectionChance_WOUND_TRAUMATIC>10</usInfectionChance_WOUND_TRAUMATIC>
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
<sEffStatWIS>-5</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-2</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>0</sLifeRegenHundreds>
<sNeedToSleep>1</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
</DISEASE>
PTSD is a psychical illness. It is very unusual in that its effects are more of a nuisance... but you canot heal it... and it won't go away. Yup. This one is here to stay with you for the rest of your life.
In fact I wanted this to give a merc more disabilities - like 3 random ones once contracted. However we can have only one currently. However however, visual evidence leads me to believe anv is already planning to change that, so I might revisit this at a later time
As PTSD is permanent, you won't see a symbol signifying this disease on your merc's portrait for this (which you normally will once you know of it).
Toggle Spoiler
<DISEASE>
<uiIndex>14</uiIndex>
<szName>Wounded biceps</szName>
<szFatName>|W|o|u|n|d|e|d |b|i|c|e|p|s</szFatName>
<szDescription>A painful shot to your torso has you gasping for air. You'll have to cut back in the next days. </szDescription>
<sInfectionPtsInitial>200</sInfectionPtsInitial>
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
<sInfectionPtsFull>200</sInfectionPtsFull>
<sInfectionPtsGainPerHour>-2</sInfectionPtsGainPerHour>
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
<usInfectionChance_SEX>0</usInfectionChance_SEX>
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
<usInfectionChance_WOUND_STR>75</usInfectionChance_WOUND_STR>
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>-20</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>-10</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-10</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
</DISEASE>
You can get this when being shot in the chest. Your strength will be significantly lowered, you will be breathless more often, and your life regeneration will be a tick lower.
You will feel the full effects of this once you're hit, and the effects diminish over time. After ~4 days it'll be gone. However, you can be reinfected - getting hit again might 'restart' this disease (which doesn't happen for most viral and bacterial diseases).
This should give you a few ideas. Diseases can even have positive effects if you want. The following is NOT in the game for , uhm, lack of animations:
Toggle Spoiler
<DISEASE>
<uiIndex>15</uiIndex>
<szName>Pregnancy</szName>
<szFatName>|P|r|e|g|n|a|n|c|y</szFatName>
<szDescription>You do mildy fun stuff out of boredom, and months later you realise that there is this enormous THING growing INSIDE you.
Friggin' 9 MONTHS later, it spawns in an hour-long orgy of blood, pain and screaming. What sicko thought of this?
Why can't you women just lay eggs like normal lifeforms do?</szDescription>
<sInfectionPtsInitial>1</sInfectionPtsInitial>
<sInfectionPtsOutbreak>2520</sInfectionPtsOutbreak>
<sInfectionPtsFull>6480</sInfectionPtsFull>
<sInfectionPtsGainPerHour>1</sInfectionPtsGainPerHour>
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
<usInfectionChance_SEX>30</usInfectionChance_SEX>
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>-70</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>-50</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>40</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>0</sLifeRegenHundreds>
<sNeedToSleep>4</sNeedToSleep>
<sDrinkModifier>50</sDrinkModifier>
<sFoodModifier>200</sFoodModifier>
</DISEASE>
Obviously, if we wanted this, we would also have to check for gender and remove 'it' once it's finished. But we have no fitting animations, so...
Hmm...
Perhaps if we would just treat babies as items... that might work...
@Smeagol: I need pics for a baby item.
Also need data. What MOLLE is best used to store surplus babies in? How many can be stacked?
You can even do wacky stuff like this:
Toggle Spoiler
<DISEASE>
<uiIndex>16</uiIndex>
<szName>Sayayijn</szName>
<szFatName>|S|a|y|a|y|i|j|n</szFatName>
<szDescription>Whenever a sayayijn is mortally wounded, his strength and hair grow exponentially.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
<sInfectionPtsFull>400</sInfectionPtsFull>
<sInfectionPtsGainPerHour>0</sInfectionPtsGainPerHour>
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
<usInfectionChance_SEX>0</usInfectionChance_SEX>
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
<usInfectionChance_WOUND_TRAUMATIC>100</usInfectionChance_WOUND_TRAUMATIC>
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>400</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>3</sEffStatEXP>
<sEffAP>30</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>400</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
</DISEASE>
As said, not in the game, but possible.
To turn all of this on, set
in Ja2_Options.ini. By default it is off.
Thanks to smeagol for the icon and the item pictures!!!
This is savegame compatible and has been added to the trunk in r7384 and GameDir r2099. The GameDir data is required if you play with this feature, otherwise the game will crash due to missing images.
[Updated on: Fri, 06 March 2015 23:11] Report message to a moderator
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New Feature: Disease
By: Flugente on Sun, 10 August 2014 15:59
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Re: New Feature: Disease
By: WilsonMG on Tue, 05 April 2016 20:20
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Re: New Feature: Disease
By: Flugente on Tue, 05 April 2016 20:59
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Re: New Feature: Disease
By: WilsonMG on Tue, 05 April 2016 21:13
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Re: New Feature: Disease
By: WilsonMG on Wed, 06 April 2016 19:12
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Re: New Feature: Disease
By: Flugente on Thu, 07 April 2016 01:03
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Re: New Feature: Disease
By: WilsonMG on Thu, 07 April 2016 02:19
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Re: New Feature: Disease
By: Flugente on Thu, 07 April 2016 13:51
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Re: New Feature: Disease
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Re: New Feature: Disease
By: WilsonMG on Fri, 08 April 2016 00:03
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Re: New Feature: Disease
By: Flugente on Fri, 08 April 2016 00:40
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Re: New Feature: Disease
By: WilsonMG on Fri, 08 April 2016 16:33
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Cerhio on Fri, 08 July 2016 08:24
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Boojum on Thu, 01 September 2016 14:49
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Re: New Feature: Disease
By: Flugente on Thu, 01 September 2016 20:36
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Re: New Feature: Disease
By: Flugente on Tue, 24 January 2017 01:12
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Re: New Feature: Disease
By: Xafloz on Tue, 24 January 2017 12:59
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Re: New Feature: Disease
By: Enneagon on Tue, 24 January 2017 13:13
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: WilsonMG on Thu, 07 April 2016 19:21
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Re: New Feature: Disease
By: Toybasher on Sun, 09 September 2018 21:17
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Re: New Feature: Disease
By: Gopan on Wed, 12 September 2018 07:36
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Re: New Feature: Disease
By: Toybasher on Thu, 13 September 2018 02:53
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Re: New Feature: Disease
By: Gopan on Thu, 13 September 2018 15:53
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Re: New Feature: Disease
By: Toybasher on Fri, 14 September 2018 18:01
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Re: New Feature: Disease
By: Gopan on Fri, 14 September 2018 20:03
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Re: New Feature: Disease
By: SabinyAk on Sat, 15 September 2018 06:14
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Wed, 12 December 2018 23:09
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Re: New Feature: Disease
By: Flugente on Wed, 30 January 2019 01:58
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Re: New Feature: Disease
By: Kitty on Thu, 28 March 2019 17:42
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Re: New Feature: Disease
By: Flugente on Fri, 29 March 2019 00:41
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Re: New Feature: Disease
By: Kitty on Fri, 29 March 2019 02:26
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Re: New Feature: Disease
By: JP'TR on Thu, 25 July 2019 02:03
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Re: New Feature: Disease
By: Kitty on Sat, 27 July 2019 16:56
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Re: New Feature: Disease
By: Kitty on Wed, 04 September 2019 18:42
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Re: New Feature: Disease
By: Ronin312 on Mon, 09 September 2019 22:05
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Re: New Feature: Disease
By: Kitty on Sun, 15 September 2019 15:59
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Re: New Feature: Disease
By: ZedJA2 on Wed, 25 September 2019 11:00
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Re: New Feature: Disease
By: ZedJA2 on Thu, 03 October 2019 04:40
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Re: New Feature: Disease
By: Flugente on Fri, 25 October 2019 00:33
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Re: New Feature: Disease
By: Kitty on Thu, 24 October 2019 22:41
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Re: New Feature: Disease
By: Flugente on Fri, 25 October 2019 00:22
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Re: New Feature: Disease
By: Kitty on Fri, 25 October 2019 21:28
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Re: New Feature: Disease
By: 3-Spades on Sat, 18 April 2020 17:12
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Re: New Feature: Disease
By: Deleted. on Sat, 18 April 2020 18:38
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Re: New Feature: Disease
By: 3-Spades on Sat, 18 April 2020 19:05
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Re: New Feature: Disease
By: Kitty on Sat, 18 April 2020 19:14
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Re: New Feature: Disease
By: 3-Spades on Sat, 18 April 2020 22:24
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Kitty on Wed, 23 September 2020 09:50
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Re: New Feature: Disease
By: timujin on Tue, 06 April 2021 23:49
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Re: New Feature: Disease
By: Kitty on Thu, 07 November 2024 16:57
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Re: New Feature: Disease
By: Flugente on Sun, 10 August 2014 16:00
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Re: New Feature: Disease
By: Flugente on Sun, 10 August 2014 16:00
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Re: New Feature: Disease
By: grim on Sun, 10 August 2014 18:00
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Sun, 10 August 2014 18:27
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Slax on Sun, 10 August 2014 19:46
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Deleted. on Sun, 10 August 2014 22:03
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Re: New Feature: Disease
By: Taro_M on Sun, 10 August 2014 22:50
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Re: New Feature: Disease
By: Lejardo on Mon, 11 August 2014 05:29
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Mon, 11 August 2014 13:14
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Re: New Feature: Disease
By: TBCoW on Mon, 11 August 2014 16:59
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Re: New Feature: Disease
By: Flugente on Tue, 12 August 2014 01:58
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Re: New Feature: Disease
By: grim on Tue, 12 August 2014 04:39
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Re: New Feature: Disease
By: Shanga on Tue, 12 August 2014 19:46
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Tue, 12 August 2014 23:51
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Re: New Feature: Disease
By: Taro_M on Wed, 13 August 2014 09:32
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Re: New Feature: Disease
By: Flugente on Wed, 13 August 2014 13:12
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Re: New Feature: Disease
By: Lejardo on Thu, 14 August 2014 18:03
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Thu, 14 August 2014 23:51
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Re: New Feature: Disease
By: Valiant on Sat, 23 August 2014 13:50
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Thu, 28 August 2014 05:41
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Re: New Feature: Disease
By: Flugente on Thu, 28 August 2014 05:42
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Re: New Feature: Disease
By: Czert on Fri, 29 August 2014 20:13
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Re: New Feature: Disease
By: Flugente on Fri, 29 August 2014 20:18
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Re: New Feature: Disease
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Re: New Feature: Disease
By: grim on Wed, 03 September 2014 03:05
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Re: New Feature: Disease
By: Flugente on Wed, 03 September 2014 13:10
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Re: New Feature: Disease
By: grim on Wed, 03 September 2014 13:50
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Re: New Feature: Disease
By: veedotja2 on Wed, 03 September 2014 15:23
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Re: New Feature: Disease
By: Jahh on Sat, 11 August 2018 17:14
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Re: New Feature: Disease
By: Flugente on Sat, 11 August 2018 18:17
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Re: New Feature: Disease
By: Jahh on Sat, 11 August 2018 19:31
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Re: New Feature: Disease
By: Flugente on Wed, 15 August 2018 22:22
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Re: New Feature: Disease
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Re: New Feature: Disease
By: veedotja2 on Wed, 03 September 2014 19:37
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Re: New Feature: Disease
By: grim on Thu, 04 September 2014 03:11
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Re: New Feature: Disease
By: Flugente on Thu, 04 September 2014 13:16
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Re: New Feature: Disease
By: grim on Thu, 04 September 2014 14:21
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Re: New Feature: Disease
By: Flugente on Thu, 04 September 2014 22:59
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Re: New Feature: Disease
By: grim on Fri, 05 September 2014 00:34
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Re: New Feature: Disease
By: Dyson on Tue, 16 September 2014 23:44
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Re: New Feature: Disease
By: navaroe on Wed, 17 September 2014 17:44
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Re: New Feature: Disease
By: Flugente on Sun, 28 September 2014 19:25
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Re: New Feature: Disease
By: navaroe on Wed, 01 October 2014 19:01
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Wed, 05 November 2014 19:42
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Wed, 05 November 2014 20:34
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Wed, 05 November 2014 20:54
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Wed, 05 November 2014 22:58
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Re: New Feature: Disease
By: Flugente on Wed, 05 November 2014 23:56
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Re: New Feature: Disease
By: Dext3r on Sat, 08 November 2014 17:59
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Re: New Feature: Disease
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Re: New Feature: Disease
By: sikiter on Tue, 11 November 2014 01:29
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Re: New Feature: Disease
By: sikiter on Tue, 11 November 2014 01:55
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Re: New Feature: Disease
By: Flugente on Tue, 11 November 2014 13:12
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Re: New Feature: Disease
By: Swant on Fri, 14 November 2014 06:03
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Re: New Feature: Disease
By: Bidius on Sun, 16 November 2014 18:18
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Re: New Feature: Disease
By: cpt.Shen on Sun, 11 January 2015 13:35
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Re: New Feature: Disease
By: Flugente on Fri, 06 March 2015 23:46
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Franimus on Thu, 27 August 2015 04:58
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Re: New Feature: Disease
By: Franimus on Thu, 27 August 2015 05:17
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Re: New Feature: Disease
By: Flugente on Thu, 27 August 2015 20:38
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Re: New Feature: Disease
By: Franimus on Fri, 28 August 2015 02:31
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Re: New Feature: Disease
By: Franimus on Tue, 01 September 2015 03:50
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Re: New Feature: Disease
By: Inukshuk on Fri, 20 November 2015 10:49
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Inukshuk on Sat, 21 November 2015 01:15
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Inukshuk on Mon, 23 November 2015 23:56
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Inukshuk on Thu, 24 December 2015 01:31
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Re: New Feature: Disease
By: Flugente on Sun, 10 January 2016 20:02
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Sun, 17 January 2016 16:09
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Re: New Feature: Disease
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Re: New Feature: Disease
By: navaroe on Wed, 20 January 2016 22:29
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Re: New Feature: Disease
By: sikiter on Sat, 23 January 2016 10:56
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Re: New Feature: Disease
By: Flugente on Mon, 25 January 2016 21:22
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Re: New Feature: Disease
By: Slax on Fri, 05 February 2016 16:50
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Re: New Feature: Disease
By: Flugente on Fri, 05 February 2016 23:20
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Re: New Feature: Disease
By: Slax on Wed, 10 February 2016 11:54
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Tue, 31 January 2017 02:04
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
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Re: New Feature: Disease
By: Flugente on Thu, 09 August 2018 00:04
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Re: New Feature: Disease
By: SabinyAk on Thu, 09 August 2018 04:49
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Re: New Feature: Disease
By: Flugente on Thu, 09 August 2018 20:15
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Re: New Feature: Disease
By: SabinyAk on Fri, 10 August 2018 04:09
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Re: New Feature: Disease
By: Flugente on Fri, 10 August 2018 13:33
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Re: New Feature: Disease
By: SabinyAk on Sat, 11 August 2018 06:18
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