Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » My Attempts at Re-Designing 1.13 Weapon Progression.
My Attempts at Re-Designing 1.13 Weapon Progression.[message #335768]
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Sun, 14 September 2014 08:39
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Lev Arris |
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Messages:9
Registered:September 2014 Location: Oregon, USA |
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Hi,
I've created a new version (that is more like a whole redesign) of my weapons progression. This time it also includes a full overhaul of the IMP, MERC, AIM mercenary and in-game NPC starting gear. I am currently playing with it currently and I figured I'd share it along.
You can get the new version here:
dl.dropboxusercontent.com/u/926631/LevProgressionV2p1.zip
Installation instructions:
Unzip into your base Jagged Alliance 2 1.13 folder, overwriting existing files.
This overwrites the files in the following folder (I suggest you back them up ahead of time):
<Base JA2 Folder>/Data-1.13/TableData/Inventory
Overall, it lowers the tech level used by the Arulcan army and focuses it on WW2 surplus weapons, older Warsaw-Pact weapons and hunting weapons re-purposed for military use (fitting the narrative of an embargoed rogue nation). It up-guns the mercs to match by giving them SMGs and old rifles in place of pistols on all but the cheapest of mercs (I did preserve the character of most mercs, however, so the crazies tend to still pack weird crazy things, just often more of them). It also adds more LBE gear and attachments to mercs to make things more interesting, and also provides them with significantly more ammo (since non-WP ammo will be hard to come by in this new Arulco, with the possible exception of 5.56mm...if you get lucky with supply dumps - Or play with them all enabled). The game plays quite differently in this fashion: If you wish to outgun the locals significantly and use the best guns in the world, you may well need to rely more heavily on imports. Nobody will drop 4.7mm or 5.7mm ammo in Arulco, except for rare special encounters, for example.
Enjoy!
***** Original Message Below *****
Hi!
New user here, and for my first post I decided not to show up empty handed. I've been playing JA2 since it was released, and 1.13 for quite a while now, and truth to be told, the weapon progression in 1.13 bothered me a bit.
It just didn't make much sense to me (way too many pistols, for example!), and to celebrate the new stable 1.13 I decided to change the weapons used by the enemy (militia re-balance is coming, too). First, I wanted to just change my own game, but then I decided to share the results in case someone is interested.
For the impatient ones, the download link is here:
<Link redacted due to (silly) forum rules - Contact me via a message to get the older ZIP file>
[color:#FF0000]October 3rd, 2014: Militia Tables Added![/color]
The excel spreadsheet is what I used in the balancing progress. The XML files include comments showing the weapon names (it is hard to remember IDs) as well as the percentage of each weapon's appearance out of all the weapons at the specified progress level. If you don't like spoilers, don't open it and just read the general overview below.
The installation instructions are:
Copy the .xml files from the ZIP archive into the Data-1.13\TableData\Inventory sub-folder in your 1.13 install, overwriting the old ones. For example, I would place them here on my system:
E:\Games\JA2_Stable7435\Data-1.13\TableData\Inventory
Now, for the how and why. The spoiler tags contain the detailed info about the weapons available at the various progress levels. If you want to be surprised, don't read them
I set out to re-balance the weapons with the following rationale, keeping in mind that I prefer to play with "drop all" enabled and arm myself off what I loot.
Admin: Armed with out-dated weapons that the army itself skipped, the Admins aren't as standardized as the Army is. They have quite a selection of weapons shooting all sorts of ammunition. These weapons are revolvers, bolt-action rifles, old shotguns and ancient SMGs. Some old semi-automatic weapons are also issued. You won't find machineguns here, nor sniper rifles. This was balanced for completeness - It seems like Admins are a short-lived phenomenon in the game, which is a shame.
Toggle Spoiler0% - Revolvers and old semi-auto pistols.
10% - Large-frame revolvers, more pistols.
20% - Some shotguns begin to appear.
30% - Old SMGs appear at this progress level.
40% - More shotguns and more modern ones.
50% - Modern pistol-caliber carbines get thrown in as light rifles. One of the only modern weapons on the whole Admin list, purchased when the security forces began having problems with sufficient amounts of weapons which were not grabbed by the Army.
60% - Bolt-action rifles appear, giving the Admins better range.
70% - Semi-auto rifles appear.
80% - The M1 Garand makes an appearance.
90% - More and more longer-range rifles, SMGs finally vanish. The Mauser M-03 rifle is added here as a modern option.
100% - WW2 Rifles, pretty much. Some pistol-caliber carbines can be found as well.
Redshirt: The standing Arulcan Army is armed mostly with WP weapons. They have no exotic equipment, but none of them are armed with solely pistols. The SMG is the basic weapon of Deidranna's army, with various AKs and derived weapons (mostly in 7.62x39) forming most of their equipment, but some odd-ball choices are also thrown in, especially at lower progress. The weapons are mostly old, but of mostly modern concept (for example, the most common assault rifles are the AKM and some of its derivatives) but in general the equipment is in-line with what you'd expect of a country like Arulco.
Toggle Spoiler0% - Old, more or less circa WW2 (and soon afterwards) SMGs and machine pistols. The PPsh-41 is a mainstay, as is the Sterling.
10% - The M1 carbine and WW2 bolt-action rifles begin to appear.
20% - The SKS makes an appearance.
30% - Very old assault rifles are added. SMGs are beginning to get phased out.
40% - More assault rifle varieties. There are still other weapons available, but you're likely running against all the lineup of 60s and 70s AK clones. MGs begin to appear here, but infrequently.
50% - 7.62mm AKs alongside 5.45mm ones, the amount of machinegunners is increased.
60% - Dragunovs appear, giving the army more accurate firepower.
70% - More Dragunovs rifles, 7.62x54R MGs appear.
80% - The older AKs are disappearing, leaving more room for modern varieties.
90% - The Abakan is added to the army.
100% - Modern AKs only, a relatively high proportion of machinegunners. Snipers are armed with the SVU and the SVDS.
Elite: The elites operating alongside Deidranna's Army are mostly hired mercenaries, with some home-cooked "special forces" thrown in. Equipment commonality is rare, as nearly every single man here is armed according to his own preference. Elites are always armed with modern weapons, both WP and Western. At the lowest progress they are armed with Machinepistols and large-caliber pistols, but they quickly progress to pistol-caliber carbines and modern SMGs, accurate semi-automatic rifles, assault rifles and it gets worse for you from there.
Toggle Spoiler0% - Glock 18s, Beretta 93Rs, some hand-cannon pistols (these are wannabe mercs with more fashion sense than common sense as Deidranna's security apparatus is not yet screening very well at this point), various machine pistols and the Mk23 SOCOM. Oh, and the Udar revolver.
10% - Pistol caliber carbines as light rifles, modernized .30Car carbines as well, a huge selection of "modern" (~70s and newer) SMGs.
20% - Semi-auto rifles appear. Expect the HK SL8 here, for example.
30% - Pistols are rare and are modern in both weapon and caliber. Carbine assault rifles appear here in a myriad of choices. Silenced SMGs are a part of the arsenal.
40% - Regular assault rifles are now in the mix.
50% - Bullpups get thrown in, as well as accurized AR varieties.
60% - Battle Rifles appear, throwing heavier ammunition down-range. SAWs of all kinds are also added.
70% - Advanced SMGs and PDWs appear here. Most other SMGs are all but extinct. Sniper rifles are added, more MGs appear. The silenced Russian assault rifles can be found. Some G11s as well.
80% - Silenced sniper rifles, more MGs.
90% - Anti-materiel sniper rifles await.
100% - The Erma SR-100 is here. As are the FN SCARs and the XM-8 series.
Whew, that was a long post. I hope you enjoy these! Feedback is welcome!
[Updated on: Thu, 22 September 2016 07:28] Report message to a moderator
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My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Sun, 14 September 2014 08:39
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Tue, 16 January 2018 19:26
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: LatZee on Tue, 16 January 2018 19:58
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Wed, 17 January 2018 04:55
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Sat, 20 January 2018 02:30
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Gopan on Sat, 20 January 2018 04:39
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Sat, 20 January 2018 06:29
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: LatZee on Sat, 20 January 2018 13:23
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Sat, 20 January 2018 14:19
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Sat, 20 January 2018 15:18
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Sun, 21 October 2018 11:10
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Sun, 21 October 2018 22:35
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Mon, 15 April 2019 07:29
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: LatZee on Mon, 15 April 2019 14:46
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: townltu on Mon, 15 April 2019 16:58
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Tue, 16 April 2019 06:46
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: townltu on Tue, 16 April 2019 11:47
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Wed, 17 April 2019 08:13
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Wed, 17 April 2019 23:31
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Thu, 18 April 2019 00:31
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Thu, 18 April 2019 00:35
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: LatZee on Thu, 18 April 2019 12:42
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: townltu on Fri, 19 April 2019 13:13
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: CareBear on Sat, 20 April 2019 20:01
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: townltu on Mon, 22 April 2019 21:46
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Wed, 24 April 2019 07:49
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Wolfe on Thu, 12 September 2019 03:21
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Sun, 14 September 2014 11:50
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: pheloncab on Fri, 19 September 2014 02:36
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Slax on Fri, 19 September 2014 19:11
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Sun, 21 September 2014 08:46
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Sun, 21 September 2014 08:51
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Tue, 20 September 2016 20:53
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Enneagon on Wed, 21 September 2016 00:29
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Wed, 21 September 2016 01:41
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Wed, 21 September 2016 19:55
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Thu, 22 September 2016 07:29
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