Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » My Attempts at Re-Designing 1.13 Weapon Progression.
Re: My Attempts at Re-Designing 1.13 Weapon Progression.[message #357225 is a reply to message #357219]
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Mon, 15 April 2019 14:46
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LatZee |
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Messages:185
Registered:December 2015 |
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ZedJA2 wrote on Mon, 15 April 2019 06:29@ silversurfer
1) If I switch to OCTH, will the backgrounds still work? I know supposedly some stuff doesn't work anymore with OCTH.
2) If I go back to the old pre Lev Arris enemy loadouts, do I have to restart my campaign again? I'm currently using 8646 EXE I think. this would be the simplest attempt, although I'm starting to really have it with NCTH, since it clearly dislikes aimed pistol shots in the early game.
3) If I want to just slap a chest in Omerta with some stuff I can use, can you refer me to a post about how to do that?
4) Or perhaps I can adjust the initial Flugente Placed Merchant, the wheelchair guy in Rebel HQ basement. How to do that, can you refer a post?
5) Long ago there was a post on how to change merc load-outs, I may have to consider this, but it seems it would be much more complicated than other options.
I am going to try and reset the load-outs to what you noted above is in a lower directory, in the interim. If semi-automatic everything is just going to be overwhelmed, and longer range stuff just be inaccurate until my XP Level increases, there isn't much point to Garands and pistols versus huge automatic bursts and salvos. It totally ruins my preferred method of play. I could adjust, but it suggests that pistols are only good in town defense, and assault rifles will rule the day as I go forward.
6)If you could refer me to a good summary of the differences between NCTH and OCTH plus current features that require NCTH vs OCTH to work, I'd be much obliged.
7) Lastly Flugente keeps adding new hireable mercs, mostly found in the sectors or via AIM. The problem is, each time the Builds with directories are updated, they will override the Overhead.LUA file that is required for some of the hireable mercs in the field, and other minor issues. Could the necessary Flugente Merc directory files be updated for each build, or can it be explained how I am supposed to do this every build, thanks.
1) while there might be some things in backgrounds that work only with OCTH/NCTH or at least work a little bit differently depending on the CTH system, backgrounds are completely independent and will work normally
2) changing loadouts to the old "backup" ones will take place immediately
3) fire up map editor that comes with the game, load the map you want to modify, go to items "tab" in the editor and just place them whenever you want. Alternatively if you don't want to bother with the editor, just use ingame cheats to spawn them. Activate cheats with CTRL+G (or CTRL+GABBI in older versions) and then press ALT+. - the window will pop up for you to enter the identification number for the item you want to spawn. IDs for all the items are in Data-1.13/TableData/Items/Items.xml file, just open it with notepad or any text editor you want, and find the item you want to add. For example, search for "M1 Carbine" and notepad will find it. At the start of block of text that holds all the properties it has, there is a line that says <uiIndex>1193</uiIndex> ... that means that it's ID number is 1193, so if you enter that number into that popup box and press enter, an M1 Carbine will spawn in the inventory of selected merc.
4) adjusting any inventory in the game is again, just finding the file that controls that inventory and replacing/adding the ID numbers of items. For example, rebel quartermaster's inventory is in Data-1.13\TableData\NPCInventory\AdditionalDealer_21_Inventory.xml so if you open the file, you will see a list of entries that look like this:
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>5</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
That is the list of items he has to sell, depending on coolness progress and other settings. So if you want to add more items, just add them at the bottom. When you add more items, just be careful about maintaining proper order with uiIndex numbers. For example, last entry on the list of items for rebel quartermaster is:
<INVENTORY>
<uiIndex>31</uiIndex>
<sItemIndex>1728</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
so to add the next entry, you would need to change uiIndex to 32... so let's add the entry for M1 Carbine. Place this block afther the last one:
<INVENTORY>
<uiIndex>32</uiIndex>
<sItemIndex>1193</sItemIndex>
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
And that's it. Inventory refreshes every morning, so if you're in the middle of the game you might need to wait till tomorrow. Or with optimal number being 1 it might not be there even tomorrow. You can raise it. Of course, without ammo, M1 Carbine is just a glorified club, so let's add some ammo too. Next block, with next uiIndex being 33, of course.. Let's search for ".30 car Box" in Items.xml and our text editor will find it with ID 1515, so:
<INVENTORY>
<uiIndex>33</uiIndex>
<sItemIndex>1515</sItemIndex>
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
And voila, rebel quartemaster might have a couple boxes of ammo for M1 Carbine.
5) changing merc loadouts is not complicated. It is more or less the same thing as changing merhcant inventory. It's just that there are lots of mercenaries, with lots of loadouts (5 each for hireable ones) and lots of items for every loadout, so it is a very long and boring and tedious process. I think Lev did it with version 2 of his changes, which coincidentally uses much more semiauto rifles than auto weapons. You might give that a try, I'm sure Silversurfer has a link somewhere, I don't have it as I vastly prefer version 1
6) there are no features that rely on OCTH/NCTH choice, it is completely modular. There might be things that work a bit better with one or the other, but nothing in the game will be cut off depending on your choice of CTH system. NCTH is generally designed with the idea of putting much more emphasis on automatic fire, just the way reality has for last 70-ish years. If that is something you don't like, use OCTH. there is nothing wrong with that.
7) never gave them a try so can't say anything about them
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Staff Sergeant
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My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Sun, 14 September 2014 08:39
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Tue, 16 January 2018 19:26
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: LatZee on Tue, 16 January 2018 19:58
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Wed, 17 January 2018 04:55
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Sat, 20 January 2018 02:30
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Gopan on Sat, 20 January 2018 04:39
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Sat, 20 January 2018 06:29
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: LatZee on Sat, 20 January 2018 13:23
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Sat, 20 January 2018 14:19
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Shadow on Sat, 20 January 2018 15:18
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Sun, 21 October 2018 11:10
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Sun, 21 October 2018 22:35
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Mon, 15 April 2019 07:29
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: LatZee on Mon, 15 April 2019 14:46
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: townltu on Mon, 15 April 2019 16:58
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Tue, 16 April 2019 06:46
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: townltu on Tue, 16 April 2019 11:47
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Wed, 17 April 2019 08:13
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Wed, 17 April 2019 23:31
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Thu, 18 April 2019 00:31
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Thu, 18 April 2019 00:35
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: LatZee on Thu, 18 April 2019 12:42
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: townltu on Fri, 19 April 2019 13:13
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: CareBear on Sat, 20 April 2019 20:01
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: townltu on Mon, 22 April 2019 21:46
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: ZedJA2 on Wed, 24 April 2019 07:49
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Wolfe on Thu, 12 September 2019 03:21
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Sun, 14 September 2014 11:50
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: pheloncab on Fri, 19 September 2014 02:36
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Slax on Fri, 19 September 2014 19:11
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Sun, 21 September 2014 08:46
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Sun, 21 September 2014 08:51
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Tue, 20 September 2016 20:53
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Enneagon on Wed, 21 September 2016 00:29
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Wed, 21 September 2016 01:41
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Wed, 21 September 2016 19:55
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Re: My Attempts at Re-Designing 1.13 Weapon Progression.
By: Lev Arris on Thu, 22 September 2016 07:29
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