Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: IMP gear selection
Re: New Feature: IMP gear selection[message #336190] Fri, 26 September 2014 13:07 Go to previous messageGo to previous message
Forral

 
Messages:72
Registered:May 2009
Location: Sweden
This is great! I don't know how many times I've rewritten the IMPChoices.xml in order to setup balanced, flexible gear allocation that doesn't create anomalous configurations for unusual skill and trait combos, only to fail in one way or another every time.

This resolves those issues in a very final manner. Great job!

If I'm to nitpick, however, I can't help but think those orange slots in the load-out selection look a touch jarring. I feel the purpose would be much better served by a darker 'greyed out' version of the normal yellow background, emulating the looks of the rest of the interfaces in the game. To be perfectly honest, I feel the use of orange here screams 'programmer graphics!' and also suggest it's an auxiliary system added as an afterthought rather than an integral part of the game, which it will in time be.
 
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