Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: IMP gear selection
Re: New Feature: IMP gear selection[message #336611] Sun, 12 October 2014 15:18 Go to previous messageGo to previous message
M16AMachinegun

 
Messages:304
Registered:September 2013
Writing a mod that's innately flexible with further mods like this is amazing and is EXACTLY what mods (at least for this game) should work like. Thank you, Flugente! Anyone that calls says you're anything less than excellent can go have particularly unpleasant things happen to them for all i care, you rock!


Edit 1: When editing the IMP Item Choices table via the XML editor, what are some rules i should follow? Dump all the items I want available to into 'Default' items? What about Random items? And the rows relating to attribute points like Wisdom or Marksmanship? Are the items listed under the skills such as Auto Weapons restricted to IMPs that take them? What about the # Choices and # Items columns? Do they have any effect on custom IMP loadouts, or are they only there for the old version and I can freely add items after what the game would normally use in the XML/table?

[Updated on: Sun, 12 October 2014 19:53] by Moderator

 
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