Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: IMP gear selection
Re: New Feature: IMP gear selection[message #336690] Wed, 15 October 2014 01:32 Go to previous messageGo to previous message
grim

 
Messages:349
Registered:July 2006
Location: France
Well, i've been working all day on that file and was about to post my version, the coincidence is amusing. It was modifying those things too.

Here's my IMPItemChoices.xml, maybe it can help to tweak the starting equipment.

I tried to widen the selection, with IMP gear selection in mind, but keeping compatibility with Old method and old trait system (it wasn't easy).
Maintaining a good balance and not giving overpowered stuff to the IMP is hard. I tried to stick to low tier weapons but modern, varied and standard ones, while quite compact for an air drop. The hard part being the Marksman/sniper and Heavy. I did want to make them more viable, but equiping them with low tier weapons is hard, even more without WW2 stuff. They may be somewhat overpowered, but ammo scarcity and initial cost should balance it.

For every trait you can have specialised stuff, including food, LBE and misc items.

By the way, while testing my file, i had some difficulties using the drop down menus in the IMP gear selection screen (resolution 1024x768 in full screen). Sometimes they overlap with each other, making it difficult to select one item in the list or scroll down. The holster lists overlap with the "FINISHED" button on the right, and in the struggle this last one often wins!
 
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