Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: IMP gear selection
Re: New Feature: IMP gear selection[message #337235] Mon, 27 October 2014 20:27 Go to previous messageGo to previous message
Flugente

 
Messages:3482
Registered:April 2009
Location: Germany
smeagol
Getting glitches when selecting items in the last row, due to the menu expanding out of the boundaries of the in-game laptop.
No fix for that, as that is how the laptop display works.

smeagol
Also I think it is rather illogical if it is possible to buy multiples of certain items. It seems like it's possible to select 4x laser sights, 4x canteen and so on... is it possible to add a max limit for items in the impgear.xml that restricts the numbers for certain items?
The goal of this feature is to make selecting IMP gear easier and more user-friendly, without adding or altering new xmls. So no.



smeagol
Also... which file is used for the interface graphics? Considering to put in some of my free time into making it look a bit nicer.

Would it be possible to change the drop down menus to be non-dynamic in length and have them get a default length? Would already look a lot better if they would have a more streamlined layout.
Which part of the graphics, and which length do you mean? I took care to make them dynamic, as cutting text looks awful.

smeagol
Will added main guns allow all types of ammo to be selected? I think this is quite overpowered for guns like shotguns that have some really funky ammo choices (I tried it with a Spas-12 and could get stuff like Polyshok, Duplex, SAP etc without adding them to the xml... way too good in the early game in my opinion).
All ammo can be selected. In the old system, the player could always add whatever he wanted to his IMP anyway, so there is no new loophole here. I am sick to death of externalising/optionalising every friggin' piece of code. People can use this or not, I don't intend to add any options to this. This includes the hardcoded limits of 6 mags per ammostack and 4 per various item stack.


 
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