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AIMNAS Feedback[message #341432] Mon, 15 June 2015 12:52 Go to previous message
Ablomis is currently offline Ablomis

 
Messages:34
Registered:July 2014
Just wanted to provide some feedback on the mod happy

The biggest mod advantage:
- it is the only mod that plays like a real battle: due to long engagement range the game is not about doorway/corner shooting (like vanilla 1.13), the tactics is much more balanced: you use MGs to cover sectors and pin enemies down, sniper picks them off, and the assault guys play their own role. The fighting is really fun now.

The biggest disadvantage for me is the vanilla-type strategic play:
- you have up to a 100 enemies constantly assaulting your cities which leaves you with limited options (push militia strength to the sky, or give up on cities)
- if you give up the cities - you will have problems with cash
- overall this makes gameplay boring on the strategic level

I would think about making AIMNAS focused around battles (because you can do everything):
- probably even UB style mercenaries contracts (non-expiring). Don't through sticks and stones at me)
- balance the game so that the number of overall battles is less, but the battles are tough (this is probably on the AI side though)

Small stuff:
- I think the number of weapon mods can be cut down a bit (there are like 3 reflex sights for NATO rifles, i can't say it adds a lot of value)

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