Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: Unofficial releases (SCI's), unstable and DEV builds (Read the first post before posting!)
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #344149 is a reply to message #344087] Wed, 17 February 2016 10:53 Go to previous messageGo to previous message
3iff

 
Messages:67
Registered:July 2001
Location: Birmingham, UK
Version 8047 (but it reports as 1.13.8043 build 16.01.28) via the Depri SCI. No extra mods.
I haven't tried to reproduce any one-time problems as yet. Almost everything works fine on a game reload.

I had just Miguel creating militia in Cambria. I wanted Ira to join him but when selecting "militia" I had a popup that said I had too many mobile militia (122/120) and wouldn't assign Ira to the job. Ira wasn't even good enough to make mobile militia. I got around the issue by upping the mobile militia limit.

I had an enemy attack but no-one appeared. I saved and reloaded and there they were. (no save available now though). It's only happened once.

I loaded a game, then realised I hadn't deleted a lot of saves so I alt+tab out of the game, delete some files manually and then popped back to the game. When I tried to save, the game threw an error (unable to read the saves I'd just deleted and seems to have given up completely after 10 fails).

When 'getitems' to move to H3, they ended up on top of the cliff just NE of the mining cabin. They were inaccessible. I managed to get them moved to H2 via Shank and the cheat Alt-t to put him on the cliff. It took a while!

I have a few ghost items in Cambria (some mortar rounds I've just repaired!) plus ammo guns and armour. They appear on the map but are unselectable. What's worse, when I highlight them in the inventory they don't flash on the sector map. I removed them from the repairer merc by ctrl-LMB (Is that the command?...well, whatever the command is that does that.) I've no idea if that caused the problem. I don't recall seeing this elsewhere but the Cambria town sector is my main 'base'.


Not so much a bug but...

When the getitem job is finished (there's nothing left to move) the merc should report so and stop.

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I've been playing 4 days solid...I really like how the enemy are far less predictable. A battle in a storm turned into a frantic mess when they rushed two of my guys and knocked them unconcious. I managed to keep them alive but it was a close thing. I'm really bad at this game!
 
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