Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: Unofficial releases (SCI's), unstable and DEV builds (Read the first post before posting!)
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #345118 is a reply to message #345089] Mon, 18 April 2016 10:03 Go to previous messageGo to previous message
Parkan

 
Messages:447
Registered:April 2010
Location: Russia,Sevastopol

daemonofdecay wrote on Sat, 16 April 2016 04:32
Here's one I'm unsure whether it's a bug or not.

Running SCI 8131, any map I find enemy soldiers in after the first airlanding level has all of the enemy soldiers along one edge of the map, as if they'd just arrived in the sector with me.

This includes meeting out in the open and when attacking cities. For instance, when attacking Drassen airfield, all the soldiers you'd expect to be in the buildings are along the forest edge to the south. This also means that sometimes when I move into an enemy sector (such as on the road to Drassen) my Mercs and the enemy soldiers all start along the same edge of the map within spitting distance of one another. I also tried this with the WF maps and the same thing occurred - after the first landing map, every enemy group was always along a map edge and never within the center of the map or in buildings. They can even spawn along the same map-edge that I enter the map from.

However, this only applies to enemy soldiers - NPCs and civilians are still in their set locations, items appear where they're supposed to, and everything else seems to be working fine. I even booted up the maps in the editor and saw that the deployment seems intact for where the enemy should be loitering around. The enemy still behaves normally, in a manner of speaking - if Forced Turn is off they start moving at once.

EDIT: I can't post a screenshot due to the post limit, but here's a rough link to it if you want to see. All the figures near Barry are enemy soldiers who were already in the sector when I attacked - and they spawned in on the same side of the map I attacked from.

h t t p://i.imgur.com/JLO64RT.jpg

EDIT: Continued playing around with it in game. The AI seems to know where it is supposed to go and, if I remain hidden, the enemy soldiers run to try and reach their designated areas.

And if I leave a sector without fighting, such as moving south from Drassen, then the map seems to load fine. When I move back up north to the airport, all the soldiers are in their set locations.

However, if I leave the map and run around before returning to the airport, such as moving up the road a distance before coming back, then the same issue returns and all the soldiers are back at the southern end of the map.


Spotted this bug too.Need to fix that ASAP!It broke all my tactics!



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