Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: Unofficial releases (SCI's), unstable and DEV builds (Read the first post before posting!)
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #345164 is a reply to message #345144] Sat, 23 April 2016 17:24 Go to previous messageGo to previous message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
ShadowCaped wrote on Wed, 20 April 2016 01:24
Ok! now i'm the proud owner of a dropbox account, lets see if this time is the right time:

Here the Saved Games


Now, first a little description of the 3 Saved Games and then a report on another scenario tested with an outcome that may be very important (or at least ineresting):

savegame01.sav [Before_Jeep_2] : Just before entering the sector for the first time

savegame02.sav [After_Jeep_2] : all enemy erased (Gabbi Cheat & Alt + O). No evidences of enemies in tactical... Lynx is unable to leave sector and going to Strategic View the icon of Tank/Jeep is present.

savegame03.sav [After_Jeep_2bis] : Lynx is ready to cancel move and re-enter the sector. Only then the Jeep, before somewhat "invisible", will reveal itself.

Last minute funny info related to the above saved games : at this point you can continue to exit, enter & destroy the Jeep for the eternity to come (after those saves i've created a somesort of junkyard in that sector...). If you choose to leave it alone, the Jeep will stay forever in the sector IF the group was a garrison, otherwise the jeep alone seems to continue the standard route of the patrol to wich it belong (even if MinGroupSize in Difficulty Settings should dictate differently).

Another Scenario tested :
- Player attack 1 enemy patrol + another patrol may reinforce enemy (without jeep) -
A similar scenario, in my previous post, but with, jeep had lead to enemy reinforce the patrol while in real time and so merc was unnoticed... now, without jeep, the merc enter the sector and while unnoticed he is able to do what he want, until TB is triggered (by killing an enemy with an M-14 just in front of another enemy), after a turn the reinforce are regularly arrived.

At this point, with the bugfix, seems that until Jeeps are NOT present all is going fine (but scenarios involving tank are not yet checked and there may be specific combination of particular occurance).

Ok, now i take a break and play UC113, at least for a bit cheeky

This should now be fixed as of r8168. Due to a typo, the sector jeep count was not always properly updated if a jeep was destroyed.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


 
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