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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #355094 is a reply to message #354942] Tue, 25 September 2018 10:11 Go to previous messageGo to previous message
ZedJA2

 
Messages:175
Registered:January 2018
@ gougluinn

I have seen #2 and #3 happen a lot.

On #2, Speck's numerous repeated emails are odd, he will send duplicates not because of more than one M.E.R.C. merc improving, but several for each one. I don't get 15 of them, but I will get 3 or 5 or 7 of them a lot. I've seen the issue in SCI 8589, and I believe I've seen it in several before that. Don't recall it ever happening in 7609, the oldest so-called "release" version, and I'm pretty sure many after that did not have the issue either.

I'm wondering if he sends one out for each level up PLUS for each increment of skill between each level up because of something bad in the code. Since each level up should take at least 3 skill improvements (from what I've seen) and it is possible with M.E.R.C. lower end mercs to easily do more than that per day (just by kicking doors open, for example, and quests, and basic combat). So, for example, maybe if Flo increases 6 skill points in one day, she gets 1 email for the 3 to level up to next level, then it counts each additional skill point as going over the one level and throws out another email superfluously (so 4 emails for 6 skill points in this case). Dunno, guess it could be checked scientifically if one wants to waste the time.

On # 3, this seemed to have been fixed mostly or totally so around SCI 8409, I think. But it has returned. Not just for knifing either, you get it for some stealing also. It might be due to posture or not counting turning, have no idea. But I know I got it a lot less in earlier SCIs, let's say a year or so old. People seem to disagree with me on a lot of stuff lately, but there is something really wrong with SCI 8589 in my opinion, in a lot of categories. For example, it charges a whole lot more to walk crouched than it used to, perhaps it has something to do with holding a weapon raised or at the hip. It actually seems to be the cost for moving bandaged but well wounded (highly pink health bars) crouched, but it might be all crouched movement which seems to almost cost as much as prone (to the point it really is a waste to do except for the aimed weapon minor bonus, which is not much).

I have not tried to isolate the problem much, as I'm actually quite miffed with how badly 8589 is playing, since I almost always have to exit a new sector whether it was unoccupied or cleared via map sector edge in TACTICAL rather than use Strategic Movement. It may be my settings, as the new Raids are on (via Bloodcats, Bandits, Zombies), new Strategic Movement is on, and maybe my limits to 20 in a sector of nme and 20 more of friendly (which I thought were default), doesn't jive well with it. But it really stinks at handling it. It is possible something else, but all I know is it feels as if when Strategic Movement totally nixed the old fake Mobile Militia movement, something was lost in the process that was needed.

Your mention of the Camo attachability thing is something I do not know enough to be able to check, as I don't know what are the supposed attachments for all that (wish I did). But it does smack of a certain introduced sloppiness (IMHO and all that) I find in the SCIs after 8409. I'm considering going back to an older SCI at this point. But I'm getting tired of starting campaigns over and over for years now.

At any rate, I'll look to see if I see any of your other issues.

[Updated on: Tue, 25 September 2018 10:55]

 
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