Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: Unofficial releases (SCI's), unstable and DEV builds (Read the first post before posting!)
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #355155 is a reply to message #355154] Thu, 27 September 2018 13:11 Go to previous messageGo to previous message
ZedJA2

 
Messages:175
Registered:January 2018
@ townltu and @ silversurfer

Ok, thanks for the replies. I sort of noticed that rationale as an afterthought, thus the last line I added. Makes sense overall that the Laser Performance Bonus would help more with un-aided views. So that scoped and iron sight views benefit less than just hip-fire. After the post, I read more of the CTHconstants.ini and I better understood the whole thing.

Looking forward to the update for the progression of Enemy and Militia Weapons that Silversurfer decided to implement in the latest Directory soon to be released (I think is was 2444 Directory). I believe it was based on Lev285's first version for his modification in another thread. Looks interesting and reminds me a bit of the philosophy in the original Urban Chaos mod where WP weapons and ammo were plentiful on Deidranna's forces and NATO weapons were more limited to BobRay and perhaps police and other factions (police probably had the common ammo like 9mm, .45, and so forth also).

Started up a new Campaign again on 8589, because what makes it hard is the combo of inexperience and injuries that the low M.E.R.C. mercs are getting going up against numerous Elites. The Elites I believe are due to the early aggressive counter-attacks (although I don't understand why so many are showing up in garrisons with my low chance of that and the start having no progress pre Drassen) and the review of CTHconstants.ini I saw suggest that those factors just mentioned are the key reason for low M.E.R.C. mercs and my purposefully less over-powering IMPs being ineffective, since XP is key factor, and so are injury AND fatigue. So combine that with lesser skill, some with poor dexterity (Raffi's DEX ouch!), and that also jives with my noticing that once they hit EXP LEVEL 2 they seem considerably more effective even if only 1 marksmanship better.
 
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