Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: Unofficial releases (SCI's), unstable and DEV builds (Read the first post before posting!)
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #355276 is a reply to message #341931] Mon, 08 October 2018 20:14 Go to previous messageGo to previous message
Parkan

 
Messages:451
Registered:April 2010
Location: Russia,Sevastopol

Ok.So i found some new bugs on fresh revision and some bugs which goes very long time and they looks maybe like some misunderstandings
Fresh bugs:
1.During tactical battle if player use a handgrenade versus enemy, hited enemy sometime can drop down normally,but more often enemy drops to ground and then almost instantly get up like he was not hit.
2.same thing goes with suppression.When supressed enemy sit in fear and use animation of cowering,the next suppression attack or succefuly hitted attack enemy can stand up like he was not in fear.

A bugs which seems not a bug or maybe feature:
1.Ja2option.ini setting Soldier wear all armor seems accelerate coolnes of armors for enemy in big nubmers.Example:Start playing on insane or even on easy with normal progress of items choices.progress 0/0 enemy soldiers have coolnes armors of level 1-2,in rare occasions level 3-4(army have flak jakets and some time kevlar vest and leggins,elite have from kevlar to twaron gear).progress 5/5 or 10/10 or first sector when player attack first city.Army have some assort of kevlar,twaron,flak jakets and etc,elites have twaron,spectra sometime swat and dyneema.but in all occasions army and elites have more or less accurate balance in weapons(so army have 1-2 coolnes weapons,elite 2-3-4 coolnes weapons.
Playing with turned off option of Soldiers wear all armors made enemy easy target and enemy and elites even in progress 20/20 doesnt have a strong armor,they got armor of level 1-2 coolnes,but in weapon they rise greater than armor.

2.Reveal all items after battle seems work little incorrect.Example:We start a tactical fight in wilderness killed few enemy but don't close to their bodies.using cheat for example we can see that they drop some stuff.if don't use cheats and make autoresolve battle those items after battle will not shown on tactical inventory,but when we enter to tactical again and go to bodies whic we killed before we reveal unsaw stuff.



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
 
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