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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #355462 is a reply to message #355459] Sat, 27 October 2018 11:46 Go to previous messageGo to previous message
ZedJA2

 
Messages:193
Registered:January 2018
With SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE, do the enemies ever wear any armor?

I'm at very low progress, but I've never seen an enemy wear any helmet or armor in a long time, thru many campaigns, although I usually start over in each before I get 1/4 owned. Will the early Enemies ever wear armor with the setting at FALSE?

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HAS ANYONE ELSE SEEN THE FOLLOWING GRAPHICAL ISSUE?

I've been having the oddest issue whenever I do not choose the 1024x768 resolution. For a few minutes I thought the 1280x960 didn't have the issue, but it does. I have added the latest Registry Hack method that SilverSurfer mentioned in one of the Bob's threads, but have not yet tried the WineDLLs,since performance seems excellent and I can even see all the intro videos fine.

But on 1280x960, 1440x900, 1600x900 I get the following issue. I have a 1920 x 1080 display, it is an LCD TV. What I like about it is that the other display sizes for JA2 all end up being it's actual pixel size perfectly centered within the display. So nothing else changes in relative size, there is no interpolation, and everything is true down to the pixel. I mention that even though I'm using full screen. Also, even if I change the actual displayed desktop size first to the actual JA2 display resolution chosen, it does the same thing.

GRAPHICAL ISSUE: If I scroll all the way from the top to the bottom of the screen of say, North Drassen or South Drassen, then all the way to the left (hitting it so it bumps up against the limit and then back), I will find that the RED X for blocking terrain is often 1 tile off, shown in the NW tile instead. The Merc moves on what seems to be the terrain, but the RED X is one tile NW of the actual TREE that blocks, or the Soda Machine that blocks.

It seems to happen as you scroll far enough. Happens in day or night. You can really see it very well in N Drassen with Pablo's Building with the crates in it and the wall around the crates to the West. The white walls will move as I scroll about.

I use Vsync On, I have an Nvidia Geforce GTX 750 Ti. It never happens in 1024x768. I don't see this error, that I can tell, in Strategic or the Laptop, mouse cursor even in tactical does line up correctly. Just the RED X blocing, suggesting that the pathing is not corresponding with the actual display. I can also see some screen tear at a certain transition as I scroll down or up the map, as if the map has shifted one tile mostly to the left as I scroll downward. In N Drassen I will see 2 sets of each wall, seemingly shifted as a duplicate about 5 to 6 pixels upward.

I'm going to try with Vsync Off next. But in the past with JA2, having Vsync On avoided issues. The Vsync I am using was Nvidia's Control Panel, so forced thru Nvidia.

If you can suggest a working solution, I'd be much obliged. As otherwise, it sure is great to see more of the tactical map since it reduces the need to scroll the map.

UPDATE: WITH VSYNC OFF IT MAY BE SOLVED, NEEDS MORE TESTING

I am so far unable to reproduce the problem in 1280x960, so that is interesting. I'll fool with it some more. Might just be having Vsync ON is now a negative at resolutions other than 1024x768, how to you like that !?

[Updated on: Sat, 27 October 2018 12:37]

 
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