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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #355674 is a reply to message #355469] Mon, 05 November 2018 11:56 Go to previous messageGo to previous message
ZedJA2

 
Messages:175
Registered:January 2018
GRAPHICAL ISSUE SEEMS GONE with VSYNC OFF IN HIGHER RESOLUTIONS

VSYNC OFF definitely seemed to get rid of the graphical issues in larger resolutions than 1024x768, but went back to 1024x768 because seemed an occasional odd speed up might have been causing crashes in Raids, etc. But will try zombies off this time and see.

8633 seems very stable so far in 1024x768 with VSync ON, and more loading screens with new hints are good to see.

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ON ARMOR DROPS:

I know I used to get some drops of armor in the older SCIs, probably in the very early 8000s, once I had taken on the SAM site or the second city, so I'll check for that.

I always use SOLDIERS_ALWAYS_WEAR_ANY_ARMOR = FALSE and DROP_ALL = FALSE, but so far I've not seen any armor showing on the ALT key mouseover, but it is very early, and most of the last 4 campaign starts I started over because of rampant Hostile Sector issues.

For this last campaign in 8633, I have Zombies set Off (which I found was in the Preferences area in-game), Raids On, and I'm seeing the new Machine Pistols in Omerta on enemies, as per the Lev Arris early nme equipment. (The idea is to avoid as much as possible any likely cause of Hostile Sector nonsense.) Also, the bonuses you can give in the Difficulties XML and JA2Options.INI are now more specific. So I reduced the enemy CTH base penalty and so forth to -15, and Militia plus Mercs have plus 15. Meanwhile I've got mostly Aggressive A.I. for the Queen, but said no to After First Battle Queen wakes up. Still found Elites in Omerta, but not too bad, it is a customized easy Campaign (basically Easy/Experienced with more Queen Reserves and Aggressive A.I. plus patrols w/reinforcements, and possible static Jeep/Tanks in all situations. With the newer Flugente LUA Merchants starting gear in Omerta (and later Drassen) and a bump up of $5000 to Starting Cash of $50,000, I should be able to handle the early game even if Hostile Sectors shows up. The one adjustment is to realize that I need a few with AutoWeapons Skill, but drops of Machine Pistols or Small SMGs should be easy enough, and I already have now 2 Type-85's, one from Flo's gear, one from early LUA merchant. Combined with some nice PPSH drum ammo drops (too bad I had to shoot him at range to avoid risk), I have great supply of 7.62 x25 mm AP for the Type-85s. Bad news is that until Lance arrives (who I made AutoWeapons as well -- and yeah he sort of stinks under pressure anyway), it is Kaboom using the Type-85 or maybe MD.

I'll upgrade to the new diagonal, jump movement upgrades soon, but not sure that web page was being blocked that you listed the newer 8635 on your site, so may wait for next SCI. As long as I can upgrade the current saves, no issue.

[Updated on: Mon, 05 November 2018 12:06]

 
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