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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #356603 is a reply to message #356595] Thu, 31 January 2019 21:51 Go to previous messageGo to previous message
ZedJA2

 
Messages:175
Registered:January 2018
@ Penta

Hi, I will look better a bit later tonight as I have some chores to do. But, this will help a bit.

First, you can use your shortcut to go find the root directory to JA2. Then go into the Data - 1.13 directory. Then find JA2options.ini .

Ok, now open with Notepad JA2options.ini , choose Find from the Edit tab in Notepad, Search for "Arulco Special Edition". This is much of what I'm talking about. Lots of what is in the INI from here on down are optional settings and probably relate in part to your choice. There is lots of info in here, deeply explained as well.

ADS means Arulco Special Division, and it defaults to OFF. If it is on, then the player can also turn on the counter methods the player has to fight against it. ASD is basically a detailed resources system that the AI can use to buy or create certain assets to use in the war against the player. Instead of these being abstracted or not used at all, they can now claim, create, use resources under certain conditions. Early on, you see examples of Helicopters, Jeeps, and Fuel. Each of these options will also have an addition on/off toggle as well in the INI, usually. There is stuff about SAMs and MANPADS as well, which are Portable SAMs on soldiers.

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Ok, now let me look a bit more to find the Player's Counter Strategic Abilities which that brings up.

Search for "Militia Volunteer Pool Settings" . It comes after the Raids stuff a bit lower than the above stuff I referenced. Here it is going to talk about how to get a Volunteer Pool from Civilians, the rules for such and so on. I believe this will be a required part of Drill Militia.

OTHERWISE DRILL MILITIA is not active and not part of the usual campaign, as you are presumed to be able to convert Militia from populace automatically. (I personally play with all this Volunteer Pool and ASD stuff off for now, I don't consider worth the detail and make-work, but it would balance resources, victories and retreats to have more importance, as the enemy can gain from lost resources of dead militia etc -- kind of like if Drop All is on, and whomever wins get the goods as resources).

(There are other sections somewhere else in the INI that the player can use. For example, there is a way to convert inventory that you otherwise would scrap into bullets or points for other weapons. In this way you are limited to some degree with your resources or can create more stuff. What section it is in, you'd probably have to skim through. This is where looking thru Flugente's Magicka Worshop thread is invaluable to give you hints to the name. Remember, in each of Flugente's M Workshop posts, all the info you mostly need is summarized in the original top post. Only minor details usually repeated in later posts, except for bugs.)

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The JA2options.ini is way, way too big. To read it all takes multiple hours to understand and so on. I feel your pain. It literally takes me 2 days plus to actually set up a new campaign if I read it very carefully from scratch. But there is tons of crap in there that is useful too.

[ They need to put all the possible options at the top in one section, reference each with a TAGLINE such as {ASD Help Here} which you would then do a FIND with and get the detailed help info already there in the file by FINDing ]

By the way, the best way to look around if not wanting to read the whole things, is just do a FIND for something and see if you find something, like with Raid etc. Raids are the additional sort of bandit, zombie, and blood cat attacks you can have.

By the way, I turned off Zombies in the in-game Preferences section before I started a New Campaign, and that stopped so far, for this campaign, any of the problems with having invisible Hostile Sectors that otherwise always plague me. I hope the extra Blood Cat Raids and Bandit Raids will still occur, but it would cancel out any Zombie Raids for certain. Raids have NOTHING TO DO with the Arulco Special Division.

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Sorry all I have time for at moment, it should get you up to speed if you use those two searches in the INI. Best wishes.

[Updated on: Thu, 31 January 2019 22:00]

 
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