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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #358803 is a reply to message #358712] Thu, 16 January 2020 09:21 Go to previous messageGo to previous message
ZedJA2

 
Messages:205
Registered:January 2018
THREE POSSIBLE BUGS noted since 8696, but I have a jury-rigged LUA and some chance the Directories are a bit customized wrong:

<<EDIT IN: 1ST BUG IN LIST FIXED, NOT A BUG (STILL CHECKING ON OTHER 2 POSSIBLE BUGS)

SOLVED, NOT A BUG -- POSS BUG ENHANCED DESCRIPTIONS: (8696 and 8730 ADDED EXE)-- SOLVED BY MATCHING DIRECTORIES AND EXEs AGAIN -- SO NOT A BUG
Using Enhanced Descriptions and opening the last or third Tab will crash the game giving an error about exceeding number of Sub-Images. This happens every time I open the Enhanced Descriptions. If I shut the Enhanced Descriptions Off then the crash does not occur since I can't trigger it. Problem is, some gear, weapons, and ammo can only be understood by using the Third Tab, while other items Third Tab is often totally empty. So shutting off Enhanced Descriptions seems a foolish thing to do. This reliably causes a crash every time since around the 8696 time period. I updated the EXE to 8730 to same effect (but I did not update the Directories for that which might matter).

Basically it says that it crashes at line 967 in Function vobject.cpp (or a name close to that), and that it exceeds the number of displayable sub-images. Seems not to happen to Armor or helmets. But does with weaponry. Sometimes takes two attempts to crash. Happens both in Tactical Map and Strategic Map view.>>

-- POSSIBLE BUG WITH PEPPER SPRAY: (8730 ADDED EXE)
Possible that the Pepper Spray does not work at either 2 range or adjacent range. Was using Flo to use it. At first it showed the cursor at grey and almost flickering, but if I clicked it showed as Green very Accurate Cursor. Another click failed to use the device. Now I may be using it incorrectly, as I sort of have this foggy memory that maybe I'm supposed to use burst fire and spread the spray around like with directed autofire. So I have to try it again. But I thought someone might check it in their v1.13 game and see if it works okay for them, or mention how to use it. I'll try it again as soon as I can.

-- POSSIBLE BUG WITH ZOMBIES SPAWNING NEAR FATIMA IN OMERTA CAUSING PERMANENT PROBLEM TO REBEL HQ QUEST (Cannot Give Letter, Dimitri does not move in Omerta East): (only tried in 8696)
Seems you have to keep Zombies Off if you have combat anywhere near Fatima in Omerta. Once the Zombies respawn and you kill them, it seems that the Civilians, who are also on Lazy Civilian setting if that matters, do not know that Combat is finished after all the Zombies are dead. This is also what I think causes this frequent issue of a sector not seeming clear of enemies when it actually is clear. Fatima never gets out of her panicked cowering state, runs around, and cannot be directed to go to the Omerta East sector even if you leave the sector and return. Again, since the Civilians think Combat is still engaged, they never react to conversation, so you can bork the initial mission. This is probably true for any Civilian near enough or in the same sector possibly where a Zombie spawn occurred, even if they are all killed. So any major quest is a problem, and you really have to save before each combat to make sure if you have a quest there that you can turn zombies off first, before you conduct combat. Anyway, this was in 8696 and numerous prior builds. I now usually play with zombies off, but thought it might have been fixed, and Fatima bugged out as usual.

Anyway, I mention it for others to check, on the current build, to see if they can reproduce it. Basically, any Zombie spawned even if killed within 8 tiles or so of Fatima's location, LOS or not, will cause Fatima to enter perpetual panic, making her permanently unresponsive to get to talk to Dimitri near the Rebel HQ entry. To my knowledge, this makes the quest bug out permanently or else maybe you can kill or knock out Dimitri and maybe get in, probably not a good idea.

[Updated on: Tue, 21 January 2020 08:59]

 
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