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Re: New feature: combat jeeps[message #344650 is a reply to message #344648] Mon, 21 March 2016 21:14 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
silversurfer wrote on Mon, 21 March 2016 18:49
I have only taken a short look at the files last night and don't have access to them atm but I think that the jeep uses the same vehicle ID as tanks (ID 164). Shouldn't it get a separate ID so we can define a separate name ("Tank" doesn't really fit a jeep), separate sounds and - very important - an own armor type? Right now jeeps have the same armor as tanks which might explain why the jeep in the video took two hits to destroy.

Also for ammo I have seen that HEAT does less damage against a jeep than it does to tanks. That doesn't make sense to me. HEAT rounds are the preferred ammo against lighter armored vehicles like APCs.

Also is there a keyboard shortcut to create an enemy jeep in cheat mode? It would be good to have one for testing.


Hmpf. I knew that stuff was good for something. Still have to fill that in then. Though it doesn't exactly make sense - why would vehicles need profile IDs? Let me guess, nobody could be bothered to code a think of a different way to get an ID,so they instead took up valuable space in profiles...

Come to think of it... why don't we just use the bodytype as vehicle IDs? It's different for every type of vehicle, and via code we can make sure only vehicles get one.

An enemy spawned by [Alt] + [b] has a chance to be a jeep, see UINT32 UIHandleNewBadMerc( UI_EVENT *pUIEvent ).



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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