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Arulco Revisited - Give me my next strategic goal (hanging around San Mona)[message #346651] Mon, 15 August 2016 04:18 Go to previous message
gimmehints

 
Messages:140
Registered:May 2016
Playing expert ironman, day 4 2:16am. My team consists of two stacked IMPs (one ambidex gunfighter/squadleader (latter just for fun; although he is the highest level and technically of use I guess... didn't really see that coming) with scouting, night ops, radio operator (blocking reinforcements) and more 2ndary skills; plus one ranger/engineer (new repair system!)/paramedic also with a wild collection of 2ndary skills including night ops, here mainly for less sleep needed and more repair time, but it works for combat as well) and meltdown, fox, gary, grizzly, igor, hector and ira (ira is free and meltdown expensive, but the rest are as cheap as you can get them). everbody levelled up a few times by now, with RADIO being lvl 5 and the lowest level being shared at 3. I have 11 range pistols for everybody (including fox, who runs ambidex atm), SHOTGUN and igor have shotguns (which work much better than in 1.13!) and pretty much everyone has a rifle or other range 17+ weapon as well. Med and repair kits are working out so far. Some cooler weapons available as well, like a micro galil, but no ammo supply for it. Almost everybody does 9x19mm, which I have enough of. So far I have gone from omerta to san mona (where I rescued the girl), and subsequently explored a 1-range radius around san mona. I'll ambush another patrol (edit: see pic, going for those 16) before retiring to san mona again for daylight hours.

While I went from 1k to 21k the last few days (selling excess weapons to tony, retaining ammo - I work with 20% sell to locals, and without drop all as recommended) I realized this was largely due to the 10k I got from the quest and at this rate (I don't nearly make enough money to reach the almost 4k per day I need currently) I won't be able to rehire everybody for two more weeks once contracts are up like I did at startup (11 days remaing for everyone I need to pay), so the first mine is becoming a serious priority.

Which brings us to the drassen counterattack - this game was started with it enabled, and I'm assuming that can't be changed in a running game? I have my doubts that chitzena mine can supply enough money for both my hires as well as maintain militia... I figure defending chitzena is inherently easier than drassen with the counterattack, so at this stage my plan is to take chitzena mine and keep it "manually" (while being aware that other sectos may be lost continually resulting in low loyalty unless retaken), sweeping other sectors as needed and not train milita unless I can rest assured I got the money sorted out. How viable is this plan? With infrequent drops I'll probably still depend on tony for ammo needs, which is so far problematic for .45 ACP, 40 S&W and already 5.56x45mm. No 9x19mm for sale yet either btw, but there is enough loot.

Am I playing a losing game if I try to do the above? Any input welcome. How about I move to drassen but only take 3 out of 4 sectos, delaying the counter attack (does that even work)? Is the larger drassen mine income and presumed dimitri addition (as well as manuel from what I gather) plus presumably the skyrider quest a better course? Drassen seems better xp levels wise (both the food quest/getting dimitri and skyrider should level some guys up), but since I may depend on tony for ammo supplies, chitzena seems the better overall strategic location...

edit: pic of my current map: http://imgur.com/a/Pwc3a More pics or info if requested.

[Updated on: Mon, 15 August 2016 05:08]

 
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