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Re: Vengeance: Reloaded - Introduction[message #347886 is a reply to message #347878] Thu, 29 December 2016 23:50 Go to previous messageGo to previous message
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Registered:December 2012
Location: Russian Federation
Quote:
My 1.13 experience is many weapons, especially the most modern fancy ones, look cool but are not so useful. Maybe it is my playing style, maybe it reflects RL. Anyway my impression is there is place for improvement in terms of weapons' stats/progress. I guess this is not a main focus of the mod.

Yes, this mod is mostly about new maps, NPCs/RPCs and quests, there are added new items and weapons, and many stock 1.13 items have better pictures, but it's not gun-oriented mod like IoV 929 or AFS or Aimnas.

Quote:
It is so natural I feel like it should be around from the beginning of JA2 times..., unless mercs are facing local police (yellow shirts?, but starting sector was attacked by the army with tanks not by police with mere .38s...) or gangers. Sidearms equipped soldiers... well pistols are good for officers or a military band members...

Currently in VR enemy starts with about 30% pistols at first level and on high levels he has no more than 10% of pistols.
Actually they can be very effective in some situations because of very low AP cost, for example, enemy can often run 10 tiles and then shoot 1-2 times, this can be dangerous, especially in dense/urban terrain.

Vengeance:Reloaded features: attached explosives
You can attach nearly any grenade/explosive to other grenades/explosives to make effective combo:
You can attach any grenade/bomb to tripwire without need for any merges or transformations.
You can attach some special items that will work like explosives and add special effect - gas can, alcohol bottle, marbles.

(The name of video says Ja2+AI, but it actually was recorded in VR)

[Updated on: Fri, 30 December 2016 00:06]




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