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Re: Vengeance: Reloaded - Introduction[message #353538 is a reply to message #353519] Fri, 18 May 2018 08:49 Go to previous messageGo to previous message
Hawkeye is currently offline Hawkeye

 
Messages:2448
Registered:October 2005
Location: Australia
Xubor wrote on Wed, 16 May 2018 18:00
Here are my 2 cents:

First, I missed the "new chance to hit system" a lot. It was a superb improvement to the old system. Why you didn't include it? In the rebel's cellar there was a glitch, the scrolling of the map didn't work. After talking to the rebel queen, I still didn't understand my mission. Is Deidranna back? Who is the new enemy?


Have you read the intro to the mod? Or the recon report? Vengeance has a bit of storyline/theme running through it, some that is revealed further you play through interactions with characters and intel acquired as you progress. I was unaware of the cellar issue, bugs can be posted here: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23258&goto=352663&#msg_352663.

Xubor wrote on Wed, 16 May 2018 18:00
Then I discovered that I couldn't repair my items to 100% no more, even after activating that feature in the ini editor. I hate that. So I conquered Cambria (forgot the new name. Why did you change it anyways? Makes no sense), so that Perko at least could repair my gear. But accidentally I hired him for 0$ and my last opportunity for my stuff getting repaired was gone. I conquered whole Cambria, just to see that you can't earn money, you maximally get 2% of loyality and can't train militia. With the lack of militia, I had to fend off the military manually, meaning: having to fight the same fights again and again. After I was really annoyed by this, I tried ALT-gabbi-ALT-o, but that didn't work anymore. Okay, having no money is not much of a problem, since the country is full of people willing to work for you for 0$. Why do they do that? Nobody tells you his motivation for working for free. Well, then I thougt, money wouldn't be bad nevertheless, conquer an Oil rig. So I conquered the closest one, the one in Balime. It didn't make money. Nobody was willing to work for me. (Even though I'm the one with the guns?!!). Maybe that's because I couldn't conquer whole of Balime, since 4 LAWs, 3 charges and *20 Grenates (bought TNT's whole stock) were not enough to destroy the all tanks there. After the army reconquered a Balime sector, the 2 destroyed tanks were even in place again! Made me angry.

These are the most annoying things: Firstly, I don't have a problem with many enemies, but PLEASE don't force me to fight the same battles again, again and again. When I free sectors, they should stay free for at least several days. And secondly: give me purpose. Why should I kill so many people, when I

1. don't know what for and
2. it it's not even appreciated by the people (0% loyalty in 2 towns)

Btw, I like the new sounds.



Sounds like you're not too familiar with some of the new functions, or possibly the Player Character mod, traders like TNT or Perko can be recruited but this means you lose their trading ability, same goes for miners. There is an ini setting for head miners to automatically control mines or oil rigs for you, just like in Vanilla, or should you choose the other option you will need to assign these sorts of tasks. I personally stick with the old way and leave the head miners to, wait for it...mine!

It's been posted elsewhere that some town sectors loyalty can be affected by quests, Salinas is particularly sensitive to these, maybe a tad too much.

On the subject of town names, that was how they were in the original Vengeance mod, though we did revert some of the more rebel friendly towns back to their original names. We figured external influences or those influencing power in Arulco are partly to blame (again, read the intro, recon report) perhaps consider why Saigon is now called Ho Chi Minh city, and you get the idea. Some new recruits don't always give you their entire life story or why they should fight for you, that comes down to limitations of who we could get to record voice acting at the time as well as other factors though you should be able to read between the lines by some of their speech or some of their personal 'story' items they carry. Also a number of RPC's were already fighting for the rebel cause so it's no surprise they will work for you once you land in-country.

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