Home » MODDING HQ 1.13 » v1.13 General Development Talk » MercProfile Slots
MercProfile Slots[message #347902]
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Fri, 30 December 2016 18:02
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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As I'm currently in the process of creating a new merc (similar to this one, with full voiceset and such), I find myself looking for empty profile slots to use. Candidates are:
- 65, the Eskimo. This guy wasn't even in vanilla, but we somehow still reserve that slot for him. Why? Because Sirtech might release an update? We're probably just lazy.
- 200, which shall never ever be used for internal reasons, don't use that!!!
- 201 - 219. These numbers are used for the IMP faces, but I can't find the profile slots themselves being used...?
- vehicles, like the El Dorado (161), also require a profile slot. If I recall, that was due a horrible hack regarding map placement issues. It's a waste of precious space, a misuse of code, and a huge pain to fix.
- 254 is free, but I use it for another merc, so I don't use that.
- From a technical standpoint, 255 could also be used. But thanks to a someone setting NUM_PROFILES to 255 instead of 256, this would require a very tricky savegame conversion (or just break game compatibility).
- The 10 IMP slots are used for the IMPs, so they cannot be used.
So my question is.... what about slots 201-219? I'm still researching, but is there a reason we don't use them apart from 'might be related to IMP face slots, but I'm not sure'?
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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