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Re: JA2 Vengeance: Reloaded Download[message #358507 is a reply to message #347920] Sun, 17 November 2019 03:27 Go to previous messageGo to previous message
Hawkeye is currently offline Hawkeye

 
Messages:2448
Registered:October 2005
Location: Australia
BETA 6 Changelog (3rd Jan - 6th Oct 2019)

CODE & GENERAL GAME

options Ini settings changed
MAX_NUMBER_PLAYER_VEHICLES = 6

APBPConstants.ini
AP_MODIFIER_PACK = 0
readded entry "AP_MODIFIER_PACK" from vanilla and set it to 0 as a temporary solution until someone checks path AP costs in 1.13

Mendax file tweaked

rev 2112 New exe with Mendax and Morris's heads properly recognised

rev 2120 New exe with better MLRS/SCUD targetting

added missing tags for scopes

JA2_Vengeance.exe r2167
- r8670 Fix: bombs cannot be planted diagonally (by Flugente)
- disabled adding VIDEO_CAMERA to Franz

JA2_Vengeance.exe updated to r2169:
- Build 19.04.27
- added support for MilitiaFemaleElite and MilitiaFemaleRegular voice taunts

Added folders MilitiaFemaleElite, MilitiaFemaleRegular with copy of existing MilitiaFemale files
Added modified merc prone JSD to allow going prone near obstacles

-removed #235 Regeneration Booster from HowardInventory.xml
-added #2970 Butterfly Syringe to JakeInventory.xml
-Merges.xml: Butterfly Syringe #2970 + Blood Bag #2971 = Transfusion Bag #2972

Fixed typo that was preventing Dusk_vista and Nighttown loadscreens from loading

Ja2_Vengeance.exe
Build 19.10.01
LegalNPCDestination: removed most of new restrictions to avoid AI deadlock
If shooting soldier is invisible, locate target spot instead.
Improved sight penalty for smoke.
TurnSoldierIntoCorpse: use soldier visibility for corpse.
Correctly set visibility when dropping blood.
UIPlotPath: ignore person at destination.
SOLDIERTYPE: additional data initialization.
Disable adding pending enemy when checking for end of battle to prevent bug with enemy appearing.
Losing battle: only apply morale and loyalty penalty if enemy is alerted.
Removed reducing camo when crawling, for better sight stability.
CalcCoverValue: take into account seen recently opponents.
r8692 fix: RaiseZombies function ignored sector levels and modified wrong sector info counters (by silversurfer)
r8690 fix: Items that were placed by function AutoPlaceObjectToWorld() had incorrect sGridNo so they could end

up in inaccessible places (by silversurfer).
CheckForEndOfBattle: return FALSE after killing dying enemies in sector.
PrepareEnemyForSectorBattle: r8686 fix
r8689 fix: Mercs that entered a vehicle on the strategic map while standing on a roof would appear at roof level after arriving in another sector and exiting the vehicle in strategic after loading the map. Now all mercs entering vehicles are reset to ground level (by silversurfer).
Inaccessible items fix (by MH17).
IIS:
- disable collective interrupts (for testing)
- disable hearing interrupts (for testing)
Improved auto fast forward mode.
ExecuteCharacterDialogue: stop FF for any talking face
RemoveStaticEnemiesFromSectorInfo: set number of creatures to zero at the end of the battle
CancelAIAction: always reset next action
AISoldierToSoldierChanceToGetThrough: use real target ID
Main Red AI: only seek/help at the start of the turn



CHARACTERS

Improved a number of speech files and matching EDT's to a few Deadly Merc characters including Leech

Fixed face for IMP 215

Removed a number of annoying scrounging attributes from characters apart from those with specific crime related backgrounds

Removed Cobra (formerly Hamous) from Hector's Buddy list to avoid Hamous speech if killed

Col Kelly camo faces added

Changed Grandee's nationality to Spanish. Adjusted some Babyface Background values to reflect his underworld past

Bob Adams now has RTO skills

Changed Bull's background to MP rather than prison guard to reflect his to canon bio

Removed drug use from Flo's background

Added Razor and Gasket to Darrel's buddy list

Removed Darrel's marksman trait

Adjusted volume for more Sparky speeches

Adding NPC battlesounds for Sandman and Sparky to replace vanilla wavs still present

Minor edits to CIV quotes for Doran and Salinas

Removed Perko's reference to Grumm, now Grumm no longer exists by that name



ITEMS & TRADING

Typos fixed and descriptions improved for a number of items and weapons

Wood, Desert and Urban camo pants & Jackets now tearable for 'McGyvering'
TAD pants tearable for 'McGyvering'

Removed Bobby Rays stock for duplicate leg and thowing knife rigs

Added extra grenade slot for ETAC triple grenade pouches and triple flashbang pouch

A number of LBE fixes as reported by No_nothing

Updated smaller graphics for Bizon 2-07 that has column magazine

Added M4A1 - Bushmaster merge

Added chance to hit bonus for M16 SAM-R

Bobby Ray gets more items

Added some radio gear to Fredo and Franz

Added the ability to attach camo covers to all helmets including FRAC TAC helmet

Added missing attachments for MkIII Camo and Stealth covers to a number of helmets

Added default bipod attachment to HK23

Added treated and coated Zylon pants and vest items, merges as well as attachments for pants

Increased coated and treated Zylon items in price



INVENTORY & STARTING GEAR

Replaced 2x10 7.62 mags for 1x20 for Grandee's elite sniper kit

Fixed a number of empty canteens in mercs inventories

Adjusted Bob Adams starting gear, including RTO pack, also fixed incorrect SW mag in starter kit

Added extra tracer clip in Henning's kit

Removed video camera from Franz' inventory requested by Scheinworld

Added 9x19mm pistol mag 8 to Tony's inventory

Added merges to make treated and coated Zylon armour

Added Ballistic facemask to Franz inventory

New graphic for Flak jacket made to differentiate better from other armour and represent better with no pelvic plate pictured

Added rifle slings to Tony's inventory



MAPS

A number of map tweaks includes simplifications of roads, clearer borders and item fixes and tweaks

Fixed incorrect mod reflex sight and unreachable locker in H13 as flagged by Pacho

A number of facilities updated included Kingpin Drug lab

Due to a number of reports and complaints some Salinas sectors were removed to reduce overall size and game grind. This should improve the ability to train militia and gain loyalty with traders as well as prevent the impression Arulco's map had 'shrunk' not originally envisioned when these sectors were expanded

Removed stored crops in C11's barn that was blocking access to ammo

Fixed stray jsd's from Vanilla cargo containers

Room numbers fixed on carport in G8

Sector 09 explored name changed

Added water source to F14 due to river

Malino Pharmacy updated

Minor tweaks for H6, J14 and G15

Changed doors and debris in PRISON ISLAND map

Removed old reference to Pdoor3 that was breaking Prison island map. Removed other files not used

Fixed a few visual issues with G1 roads, removed Nada item, other tweaks

Added crates with pallet tiles to Generic Roads tileset



ADDITIONS

More new loading screens

NewGoldPiece interface updated, removed horizontal bar now 1.13 does not annex vehicles, in original Vanilla style to blend better with rest of interface

CIA Ops get new hit and die Battlesounds

A number of Male, Female and Kid hit sounds added

New Militia Female Elite, Female regular taunt files added

More Trac Ops death battlesounds added

Militia get new hit and die Battlesounds

Larger, drier taunt variant added to H&B security

Bobby Ray backgrounds simplified

Updated credits

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