Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Improved trade menu
New feature: Improved trade menu[message #349019] Sun, 26 February 2017 18:44 Go to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
While my previous ideas to improve the trade menu were well received, as usual nobody was willing to implement them, so I did. This is pretty much exactly what proposed - the trade menu is now resolution-dependent. Observe:

http://i.imgur.com/qRRQA7p.png
1600x1024

http://i.imgur.com/7ZHjnbW.png
640x480

This of course works in any resolution. As a result, this is not optional. I've altered huge parts of that code and have no intention to go the usual 'we make things optional for no reason' route.

I've also added the colouring of items that can't be sold, stacking of additional items and the display of the merchant budget.

The only thing not implemented in the afore-mentioned post is the sector inventory access. As usual, the strategic inventory is not wrapped at all, which means I'd have to recreate that entire thing, which I'd loathe to. Additionally, accessing sector inventory in tactical would cause quite a few internal problems I have no motivation to solve right now.

This has been added to the trunk in r8389 and is fully savegame compatible.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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