Home » MODDING HQ 1.13 » v1.13 General Development Talk » Clarifications regarding to new anims
Clarifications regarding to new anims[message #351018] Mon, 18 September 2017 22:24 Go to previous message

Registered:April 2009
Location: Germany
In a rare streak of luck, we now actually have found somebody in Discord who is willing to do animations. taro has set used his Photoshop/Blender tools to create new animations.

Tiny, no-good, quickly made insertion of new images (bayonet stab animation) into another animation in order to see how it looks:

Yes, hair colour is off, but this can likely be fixed.

Now, before all of you decide to post completly unreasonable and outlandish requests for animations that cannot even be coded, important stuff.

1. This leads to a lot of pictures. Adding 160+ pics to a sti file by hand is kinda tedious, do we have anything that can automate that? Tox editor perhaps?
1.b Does this method somehow include a way to add the offsets to the animations? We need those too, and adding those by hand is also not fun.
2a. When I create a new animation in the STI editor, I cannot set keyframes. Animations need keyframes, so we cannot create animations this way. Is there a way around that?
2b. If 2a cannot be solved, we can replace frames in an existing animation... but we cannot delete frames in there. Any solution to that?
3. Assuming we find suitable solutions for 1. and 2., is there anybody willing to do the work of creating sti anmations?

No, this is not the place to post what animations you want.

[Updated on: Mon, 18 September 2017 22:26]

I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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