Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: additional dialogue
| Re: New feature: additional dialogue[message #352585 is a reply to message #352041]
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Wed, 28 February 2018 22:35 
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| Flugente |
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Messages:3499
Registered:April 2009 Location: Germany |
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As of r8531, we can also play sounds when consuming items (applying camo/food/drink/elixir/clothes/drugs), the dialogue event is
ADE_CONSUMEITEM = 15, -- we applied an item to us, aData1 is the item index
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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New feature: additional dialogue
By: Flugente on Thu, 11 January 2018 01:37
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Re: New feature: additional dialogue
By: Randok on Thu, 11 January 2018 12:14
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Re: New feature: additional dialogue
By: Flugente on Mon, 15 January 2018 22:52
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Re: New feature: additional dialogue
By: Flugente on Wed, 28 February 2018 22:35
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Re: New feature: additional dialogue
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Re: New feature: additional dialogue
By: townltu on Tue, 26 June 2018 13:08
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Re: New feature: additional dialogue
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Re: New feature: additional dialogue
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Re: New feature: additional dialogue
By: Flugente on Mon, 21 January 2019 21:31
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Re: New feature: additional dialogue
By: ZedJA2 on Fri, 04 October 2019 03:38
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Re: New feature: additional dialogue
By: ZedJA2 on Fri, 04 October 2019 09:00
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Re: New feature: additional dialogue
By: Flugente on Tue, 03 December 2019 00:15
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Re: New feature: additional dialogue
By: Kitty on Thu, 05 December 2019 09:50
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Re: New feature: additional dialogue
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