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Re: New feature: additional dialogue[message #353890 is a reply to message #353831] Tue, 26 June 2018 13:08 Go to previous messageGo to previous message
townltu

 
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Registered:December 2017
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Can you add another action event to trigger specific speech,
of which the game is already "aware" of, i.e. when merc is hit by friendly fire?


There is the option to trigger speech on entering a sectors building with specific number,
while Skyriders speech is, as far as i can see, triggered by distance to specific tile id,
so is there already a way to use skyriders (assumed by me;) tile specific function
if [profile&sector check] == true and [PythSpacesAway( Profil.[charName],[tile_ID] ) < [distance_in_tiles] ...
somehow in DialogActionEvent or would that require additional coding?


Besides& somewhat OT, ADE_sector_commentary is not entirely limited to one comment per sector,
if imp makes sector comment we can add ADE_dialogue_reaction to trigger a rebels sector comment.

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