Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: additional dialogue
Re: New feature: additional dialogue[message #358587 is a reply to message #358195] Tue, 03 December 2019 00:15 Go to previous messageGo to previous message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
So closely tied to this feature it might as well be a part of it, we can now replace lines a character says. Quite useful if, say, you are creating a new character from scratch and find that for some lines, you have several good ones and you don't want to sacrifice one.

For this purpose I added a new function in Overhead.lua, HandleReplaceQuote(...):

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In the above example, a merc now has more to say after killing an enemy than just the same old line. This works for every voice line and every character.

While I strongly recommend to always use fitting GameDir data with an .exe, in this case the code is more tolerant. If the function isn't present in your outdated Scripts folder, nothing will happen. happy

Added to the code in r8712 & GameDir r2497.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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