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Q&A about portrait .sti files; portraits[message #353226] Thu, 19 April 2018 13:43 Go to previous message
townltu

 
Messages:361
Registered:December 2017
Location: here
Answers are probably somewhere on the board, and i did not find it,
so pardon me for asking again:


1) For a universal portrait set which covers any option to use it as a JA2 creatures portrait,
will the following picture sizes and characteristics cover all required pictures, or did i miss something?
Also, in case pls tell me what;)

PC portraits
\faces: 48x43 [anim]
\bigfaces: 106x122 [background]
\33face: 15x14, [anim]
\65face: 31x27, [anim]

NPC portraits
\faces: 90x100 [anim]
\65face: 58x65 [anim]
\33face: 29x33 [anim]


2) should i avoid transparency in specific portaits respectively all
or any specific color values for 1st, 2nd and last palettte slot?
(as some of those conditions can cause graphic glitch in wiz 8)



3) The archive in 2nd link below contains 2 different .sti portraits at 90x100, afaik for NPC,
if you test these in game, pls give merciless feedback whether the quaility is sufficient at all
and in case which one of the two NPC portrait variations looks better to you.
Attention! Use potraits in 2nd link as those in 1st may cause freeze!
1st link to bad portraits, only left here for the record:
https://sabercathost.com/5cq9/npc_test_portraits.zip

2nd link to archive with working portraits:
https://sabercathost.com/5csZ/PC_90x100_test_portraits.zip

(one was created by scaling down a bigger pic and adding manually edited frames for mouth&eye movement,
the other(..72_to100..) is an unscaled and already animated wiz8 portrait adjusted to JA2 size, so the head appears smaller in the pic)



2 pc portraits of 1st human male, same as in the .stis linked above, and preview on the 2nd,
again feedback is highly appreciated;)

https://s1.imagebanana.com/file/180419/dLWMTD5o.png

[Updated on: Tue, 19 June 2018 02:25]

 
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